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MRF Seeker

The Seeker, Will's innate Archetype.

"An Archetype is an embodiment of heroic virtue. Everyone bears one deep in their heart. In facing a looming threat, you face your own anxiety, and so awaken to a higher power within yourself. That... is the truest essence of magic. Yet for it to take that form... Surely, it is a manifestation of the Heroic Embodiment etched most prominently in your heart. This appearance they take on, like extraordinary suits of armour--perhaps this marks another purpose: to protect the wielder from the terrible anxiety being released... It inspires a certain glow in battle. As if facing your anxiety causes determination to surge in you, like blood through veins--throughout both body and weapon."
More, Metaphor: ReFantazio

Archetypes (アーキタイプ, Aakitaipu)? are heroic figures in Metaphor: ReFantazio serving as a tool for allies to wield in combat. The Archetype users take on their respective Archetype's form to use its powers.

While in battle, they function similarly to demons and Personas of related series in the Megami Tensei franchise, in execution, they are closer to jobs/classes.

Profile[]

Archetypes are created from a type of ancient magic that causes the user to transform into various classes of historical or mythical heroes. While anyone can learn the magic that transforms the user into archetypes and awaken them, the actual methods and procedures to awakening one are a secret kept by the elda of the Ancient Eldan Sanctum. Alongside dragons, it is heavily implied that mass archetype awakenings are used in the wars that destroyed the World Before. As a result, archetype magic has deep ties with the apocalyptic wars and most would not dare practice it, and the elda keeps the real procedures a secret between themselves both to avoid persecution and a repeat of the events that devastated civilization. They are one of the very few types of magic that can realistically harm the creatures known as humans.

Metaphor ResonantVessel

Will's Resonant Vessel.

When first awakening to an Archetype, the user's heart transmutes into a "Resonant Vessel" (覚醒器, Kakusei-ki)?, a strange device of unknown make akin to a heart-shaped microphone. Then they rip out said heart out of themselves and speak into it, transforming into their first Archetype. The Resonant Vessels themselves are colored differently depending on the user, such as Strohl's golden Resonance Vessel or Hulkenberg's crimson-hued one. The color of the Resonance Vessel also reflects the primary color palette of their Archetype forms as well.

To activate their power again, they simply have to announce their determination and hopes into their heart. According to the memorandum, this is akin to the cries of past heroes, who would also call upon Archetypes in the same fashion. Also, the memorandum interprets the transformation as the wielder's ideal version.

Will and More are created from the dying wishes of (respectively) the prince and King Hythlodaeus V, making them also essentially living archetypes. Will is also shown to possess a power that helps the rest of his allies awaken their archetypes.

Gameplay[]

Archetypes are differentiated from each other by a specific set of skills bound to a theme, as well as stat boosts. For example, the "Healer" Archetype specializes in restoring health, curing status ailments and casting Light attacks, whereas the "Knight," a defensive Archetype, gives the user a tremendous stat increase in Endurance. Any party member can equip any Archetype, but in order to do so, the protagonist must spend magla to allow that party member to use that Archetype for the first time. After that, they can change out their unlocked Archetypes in the party menu.

Archetypes are gradually acquired throughout the story, either by party members awakening to them or through Will forging bonds via the Follower system. In addition, these Archetypes are categorized by "lineages" or "trees," with Archetypes being able to evolve into stronger ones in the same lineage. Typically, Archetypes accessible earlier in the game will have 3 tiers, while Archetypes accessed later in the game only have 2, and a few lineages have two third-tier Archetypes, like the Knight, which ends at either Paladin or Dark Knight. The Archetypes of these lineages generally follow the same theme. Also, the Archetypes the Followers specialize in are specifically themed around these Lineages, so in a sense they specialize in several tight-knit Archetypes.

Where party members grow in "Levels" with Experience Points (Exp), Archetypes grow in "Ranks" with Archetype Experience Points (A-Exp) to a maximum of 20. As they rank up, Archetypes increases both the bonus stats the user gains from equipping them and helps them learn new skills at certain levels. Once an Archetype reaches Rank 20 the first time, it increases one of their user's specific stats permanently by a certain amount, as well as allowing them the ability to unlock a stronger version of that Archetype, though Adept and Elite-tier Archetype forms can only be obtained after progressing a Follower bond to a specific point, with certain Archetypes needing progression in other lineages in order to unlock it for their use. In the meantime, Master Ranked Archetypes are essentially turned into item batteries. Every time an Archetype ranks up again afterwards, it will generate an item called the Hero's Leaf of Light, an upgraded variant of Hero's Incense that grants 1,000 A-EXP, ensuring that almost no A-EXP is wasted.

There is also a unique tier beyond Elite, Royal, containing Archetypes all of which are unique to their respective party members and cannot be equipped by anyone else. This requires that their Follower bonds be maxed out first, then the protagonist has to return to Akademeia after the events of 9/26. For the protagonist, he has a unique lineage and Archetype entirely, both titled the Prince, which he unlocks as part of the story.

Archetype customization is handled at Akademeia by More and is where more advanced versions of all Archetypes are gradually unlocked. It is possible for skill inheritance to be performed. To inherit specific skills, a playable character's Archetype must first need to unlock skills via ranking up. After unlocking skills, they are then able to be purchased to be put onto other Archetypes, allowing for personalization of the same Archetype between party members. Initially all Archetypes come with one skill inheritance slot, but progression with any given Follower bond unlocks more slots for their respective Archetype lineage for all party members, up to a maximum of 4.

Certain combinations of Archetypes in the active party can also perform Synthesis Skills, special skills that consume additional Press Turn Icon(s) in exchange for a stronger, sometimes unique, skill, though Synthesis Skills are unlocked upon awakening the Knight Archetype within Hulkenberg.

Equipment is also dependent on the Archetype, rather than the party member. In further detail, each Archetype Lineage has a unique weapon class, while armor and gear can be unique to multiple Archetypes at once, with some default classes available for every Lineage. Furthermore, to prevent the circumstance of creating an Archetype with no equipment available, More will have it so that characters can be equipped with various "Innocent" equipment, of which More has an infinite amount of, though they would be in tradeoff pretty weak weapons. In addition to that, the overall power of the user's weapons directly determines the damage the Archetype's offensive skills deal, which includes both physical and magic attacks.

As a playable character unlocks Archetypes from Akademeia, More will gift the party various A-EXP incense items as milestone awards with each party member. Upon achieving 100% with a character's Archetype Tree, which is achieved by unlocking all Archetypes, More will grant the strongest weapon for the party member's signature Archetype lineage.

List of Archetypes[]

There are 14 basic archetype lineages and there are a total of 46 Archetypes in the game.

The order here is based on Follower order:

Lineage Archetypes
Origin Adept Elite Royal
Seeker Seeker Magic Seeker Soul Hacker -
Mage Mage Wizard Elemental Master -
Warlock
Warrior Warrior Swordmaster Samurai Royal Warrior
Knight Knight Magic Knight Paladin Royal Knight
Dark Knight
Thief Thief Assassin Ninja Royal Thief
Masked Dancer Masked Dancer - Persona Master Royal Masked Dancer
Summoner Summoner - Devil Summoner Royal Summoner
Berserker Berserker - Destroyer Royal Berserker
Gunner Gunner Sniper Dragoon -
Healer Healer Cleric Saviour -
Brawler Brawler Pugilist Martial Artist -
Faker Faker - Trickster -
Commander Commander General Warlord -
Merchant Merchant - Tycoon -
Prince - - - Prince

In the climax of the game, the prince's gauntlet runner transforms into the King Archetype. However, this only happens in a cutscene and the Archetype is not playable.

Archetypes experience table[]

Rank Archetypes
Origin Adept Elite Royal
1 0 0 0 0
2 200 585 897 1570
3 240 663 1010 1767
4 280 741 1121 1963
5 320 819 1232 2156
6 360 917 1369 2396
7 410 1014 1502 2628
8 460 1111 1638 2866
9 510 1269 1794 3140
10 560 1345 1950 3412
11 620 1463 2108 3689
12 680 1599 2287 4003
13 740 1735 2467 4317
14 800 1872 2646 4630
15 870 2028 2849 4979
16 940 2184 3050 5337
17 1010 2340 3250 5689
18 1090 2516 3477 6084
19 1170 2691 3699 6474
20 1250 2886 3947 6907
Total 12520 29738 42293 74007

Gallery[]

Trivia[]

  • The term and concept of "archetypes" originated from the Jungian psychology established by Swiss psychiatrist Carl Gustav Jung.[1]
    • It is described as 12 different archetypes of the human psyche that dwells in the collective unconscious that represent as the symbol and basis of human thought, emotions and behavior.
      • Additionally, the four main Jungian archetypes that embody the personality, wisdom and transformation is the self, the persona, the shadow and the anima/animus.
  • 2 of each of the 14 Origin Archetypes in the promo pictures use the same color schemes as if they were used by the corresponding party members.
  • Seeker and Healer uses The Protagonist's colors.
  • Warrior and Commander uses Strohl's colors.
  • Knight and Brawler uses Hulkenberg's colors.
  • Thief and Mage uses Heismay's colors.
  • Masked Dancer and Faker uses Junah's colors.
  • Summoner and Merchant uses Eupha's colors.
  • Berserker and Gunner uses Basilio's colors.
  • For a majority of the time, the Faker lineage in the Japanese version is dubbed "Douke," though during the dialogue for Alonzo's Follower bond rankup cutscenes, the game uses "Doukeshi" instead.

References[]


Characters
Main Characters Protagonist - Gallica - Leon Strohl da Haliaetus - Arvid Svendel Grius - Eiselin Burchelli Meijal Hulkenberg - Heismay Noctule - Juani Cygnus (Junah) - Euphausia Etoreika (Eupha) - Basilio Lupus Magnus
Followers More - Neueirus Corvus Corax (Neuras) - Maria Alces - Catherina Grann - Alonzo Crotalus - Elphas Maxim Bardon - Brigitta Lycaon
Other True Seeker - Prince - Hythlodaeus V - Sanctist Church Senate
Fabienne Lagopus Vulpes - Rella Melancoryphus Cygnus - Fidelio Aureus Magnus
Albus Procnias Batlin - Russell Albatrus - Gruidae - Agrica - Miscellaneous characters
Louis Guiabern - Aestivum Svafriam Forden - Cercis Klinger - Cirsium Zorba - Matteuccia Morris - Joanna Tarar Calendula - Eldan Queen
Ovis Lydnad Gideaux - Idaeus Glodell - Milo Adriano Narcissus Maurizio - Loveless Muscar O'Shea - Rudolf Humulus Krause - Lina Cetula Kayden - Goddard Cattley Gunnar - Roger Arctium Ward - Jin Cerchine Dulls - Julian Ruta Castiglione - Edeni
Archetypes
Origin Archetypes Seeker - Mage - Warrior - Knight - Thief - Masked Dancer - Summoner - Berserker - Gunner - Healer - Brawler - Commander - Faker - Merchant
Adept Archetypes Magic Seeker - Wizard - Swordmaster - Magic Knight - Assassin - Sniper - Cleric - Pugilist - General
Elite Archetypes Soul Hacker - Elemental Master - Warlock - Samurai - Paladin - Dark Knight - Ninja - Persona Master - Devil Summoner - Destroyer - Dragoon - Saviour - Martial Artist - Warlord - Trickster - Tycoon
Royal Archetypes Prince - Royal Warrior - Royal Knight - Royal Thief - Royal Masked Dancer - Royal Summoner - Royal Berserker
Locations
United Kingdom of Euchronia Kingdom of Euchronia: Royal Capital Grand Trad - Martira, Old Castle Town - Tradia Desert - Northern Border Fort - Nord Mines - Mausoleum - Regalith Grand Cathedral - Belega Corridor - Scoundrel's Hold - Disgraced Ruins - Giant Sandworm's Nest - Giant Sandworm's Belly - Kriegante Castle - Abandoned Tomb - Imp's Den - Man-Eater's Grotto - Skybound Avatar - Tyrant's Star
Principality of Oceana: Port Brilehaven - Skyrunner Charadrius - Gracia Forest - Tomb of Lament - Forsaken Tower - Ancient Eldan Sanctum - Manor of the Ascendant
Principality of Montario: Altabury Heights - Montario Opera House - Everfrost Forest - Tower of Insolence - Mt. Vulkano - Abandoned Path
Malnova Archipelago: Eht Ria, Virga Island - Dragon Temple - Drakongrace Shinjuku - Orbwise Path - Spire of Blind Faith - Land of Ceremony
Other: Akademeia - Villages - Camps - Sights
Music
Albums N/A
Songs N/A
Archives
Terminology Tournament for the Throne - Gauntlet runner - Tribes - Sanctism - Magla - Igniter - Fairies - Dragons - Humans - Mage Academy - Halia - Fantasy Novel - Royal Sceptre - Anxiety - World Before
Mechanics Archetype - Skill Inheritance
Difficulty - Party Switch - Synthesis Skills
Follower - Royal Virtues - Calendar - Weather
Travellers' Voices
Purification - Appraisal
Activities Town: Pagan - Activist - Story - Sightseeing - Podium - Coliseum - Bed
Gauntlet Runner: Cooking - Cleaning - Washing Machine - Fishing - Reading - Bathing - Pantry - Gardening
Lists Skills (Synthesis Skills) - Items - Status Changes - Requests - Monsters
Other Memorandum - Trophies - New Game Plus - List of Patches and Updates - List of Steam Profile Items
Other Media
Promotion Daily Journal - Manga
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