This article is about the mechanic. For more uses, see Element (disambiguation) or Affinity (disambiguation). |
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"My Persona doesn't have any weaknesses. For your Persona to have a weakness, the Persona-user has to have a weakness. ...And I don't. But, my Persona also doesn't have any resistances, so I guess that makes it even."
Elements or Attributes, their Affinities (相性, Aishou)?, or Weaknesses for short, are properties for each individual character in battle.
Overview[]
Each character can have a weakness (弱点, Jakuten)? (read on the affinity chart as "Wk" (弱, Jaku)?) or resistance (耐性, Taisei)? ("Rs" (耐, Tai)?) to any element. Their affinity to that determines the damage they'll take from offensive skills of the same element. For example, if the target is weak against Fire, the damage of attacks from that element will be increased, and if the target is resistant, the damage will be lowered. Outside of a select few instances, Skills can only be of one element.
Additionally, the user can have a different type of resistance against attacks from certain elements:
- If the target blocks or nulls (無効, Mukou)? that affinity, they will receive zero damage. On the affinity chart, it is read as "Nu" (無, Mu)?.
- If the target repels (反射, Hansha)? that affinity, the attack will not just be blocked, but also be sent back to the attacker. The attack sent back has the same element and power as the original attack and cannot be evaded. It calculates the damage according to both the attacker's own related attack and defense stats, and buffs, such as Tarukaja and Charge, are put into consideration. Secondary debuffs and ailments that come from these attacks are also reflected back at the attacker. However, the repelled attack cannot miss and can never land Critical hits. On the affinity chart, it is read as "Rp" (反, Han)?.
- If both the attacker and the intended target reflect the element, there are different results depending on the game. In most games the attacker will block the reflected attack. However in Shin Megami Tensei II and Shin Megami Tensei V repelled attacks ignore the attacker's resistances, piercing through them.
- If the target drains (吸収, Kyuushuu)? that affinity, the attack's damage will be converted into HP recovery. On the affinity chart, it is read as "Dr" (吸, Kyuu)?.
Physical attacks can have similar affinities as well, and can also be resisted. Additionally, they can be categorized into multiple sub-types, just like how Magic skills are split into multiple elements.
Shields, such as Tetrakarn or Makarakarn, are generally considered to be affinity modifiers, granting the user a repelling resistance to all Physical or Magic elements respectively, although only against one attack and lasts one turn.
In the Shin Megami Tensei series, demons also have affinities towards specific ailments, and the success rates of these ailments depends on their affinities.
Almighty is a special element, as it is not an elemental affinity, but only a skill type. Hence, skills of that type will always hit, although they cannot exploit weaknesses. Though some bosses can resist it, but it is a rare occurence.
There are also Passive skills that cater to supporting the user based on a specific element: some increase the damage dealt from attacks of the respective element, with others directly or indirectly affecting the user's affinities: for instance, Resist Phys, Null Phys, Repel Phys and Drain Phys tweak the user's affinities against Physical accordingly. There are also evasion-based Passive skills, such as Dodge Phys and Evade Phys, that do not affect their weaknesses, but increase their chances of not getting struck by certain attacks.
In more recently released titles, starting with Shin Megami Tensei V, Affinities are no longer shown off with acronyms (Wk, Rs, etc.), but with symbols, typically various forms of shields.
Standard elements from the Shin Megami Tensei series[]
The icons here come from Shin Megami Tensei: Liberation Dx2, but otherwise apply to most other mainline Shin Megami Tensei games or its spinoffs.
Phys | |
Fire | Ice |
Elec | Force |
Light | Dark |
Almighty |
Game specific changes[]
Shin Megami Tensei[]
Shin Megami Tensei features only one type of physical skills for humans, though demons have access to special skills, some of which are physical.
Physical | Physical | Charge | Dex | Needle | ||
---|---|---|---|---|---|---|
Magic | Fire | Ice | Electricity | Force | Healing | Almighty |
Abnormal | Expel | Curse | Mind | Nerve | Support |
Shin Megami Tensei II / Shin Megami Tensei if...[]
Shin Megami Tensei II features an evolution of the gameplay from the first Shin Megami Tensei, which would be the basis for the rest of the franchise. With this evolution comes different types of affinities and elements.
Physical | Sword | Gun | Rush | Tech | ||
---|---|---|---|---|---|---|
Magic | Fire | Ice | Electricity | Force | Healing/Recovery | Almighty |
Abnormal | Expel | Curse | Ailment | Support | Other |
"Other" skills regroup spells like Estoma, Trafui and Necroma.
Shin Megami Tensei if... has the exact same affinities and elements as Shin Megami Tensei II.
Shin Megami Tensei NINE[]
Elemental affinities are displayed as Resistance Levels. A positive Resistance Level (+1 to +9) represents a resistance, while a negative Resistance Level (-1 to -8) represents a weakness. It isn't possible to Null an element, since even with a +9 resistance level, an attack will deal at least 1 damage. [citation needed]
If a character repels an attack, they'll still take damage, but some of it will be sent back to the attacker.
Physical | Strike | Slash | Tech | Gun | Thrown | |
---|---|---|---|---|---|---|
Magic | Fire | Ice | Elec | Force | Heal | Almighty |
Abnormal | Expel | Death | Mind | Nerve | Support |
Shin Megami Tensei III: Nocturne / Maniax / Maniax Chronicle / HD Remaster[]
Shin Megami Tensei III: Nocturne simplifies combat by only having one type of physical attacks, simply called "physical," though the types of magic are the same as in Shin Megami Tensei NINE. It also uses the same 6 levels of resistance in Shin Megami Tensei games before NINE. Weaknesses increase the damage dealt by x1.5, whereas resistances reduce it by x0.5.
This game is the first to introduce the Press Turn system. Hitting a demon's weakness uses half a turn instead of a full turn, hitting them with an element they block uses two turns instead of one, and hitting them with an element they absorb or repel uses up every turn available. This system works for both the protagonist's party and the enemy party.
Physical | Physical | |||||
---|---|---|---|---|---|---|
Magic | Fire | Ice | Electricty | Force | Almighty | Healing |
Abnormal | Expel | Death | Mind | Nerve | Support |
Shin Megami Tensei: Strange Journey / Redux[]
This game largely follows the same principle as Nocturne, however, it doesn't use the Press Turn system. Physical attacks are now divided into two: "melee" and "gun." Now if a demon or the protagonist hits a weakness, they do a follow-up attack with every party member of the same alignment.
Physical | Melee | Gun | ||||
---|---|---|---|---|---|---|
Magic | Fire | Ice | Electricty | Wind | Almighty | Healing |
Abnormal | Expel | Death | Mind | Nerve | Support |
Shin Megami Tensei IV[]
The different elements and physical categories are exactly the same as in Strange Journey, except that Shin Megami Tensei IV uses the Press Turn system. The game also introduces Smirking: if a demon or a character takes advantage of a weakness, lands a critical hit or blocks/repels/absorbs an attack, they will smirk. Smirking, among other things, removes the user's weakness until the effect wears off. Like the Press Turn, Smirking acts the same for the protagonist's party and the enemy party.
Shin Megami Tensei IV Apocalypse[]
Shin Megami Tensei IV Apocalypse has a very similar gameplay to Shin Megami Tensei IV, the same elements and physical types as its predecessor, and uses both the Press Turn system and Smirking.
Shin Megami Tensei IV Apocalypse also introduces Skill Potential. Also known as Skill Affinity, this mechanic provides bonuses or penalties to use of skills of specific elements based on the demon's degree of affinity to that element. If a demon has a positive affinity towards a certain types of spells, using that line of spells will cost less MP and they will be more efficient (e.g. a healing spell will heal more HP if a demon has an affinity towards Healing). On the other hand, a demon with a bad affinity (or negative affinity) towards a given element will use more MP and deal less damage with skills of that element (e.g. Hama skills will cost more and deal less damage if a demon has bad affinity with Light). Skill Potential is usually (but not always) linked with the resistances and weaknesses of a demon and is represented by a scale of -9 to +9.
Shin Megami Tensei V / Vengeance[]
In Shin Megami Tensei V, resistances now also prevent characters from being struck with Critical hits, but the effects of Omagatoki: Critical bypass that. Otherwise, the types of physical and magic attacks, as well as Skill Potential, are the same as in Shin Megami Tensei IV Apocalypse.
Certain passive skills introduced in Vengeance can allow skills to bypass the Critical resistance reduction without needing Omagatoki: Critical.
In this game, resistances are pictured as shields for all but Weakness, which is a circle with an exclamation point in it, and Drain, in which it resembles a circle with lines inside it to resemble a draining effect.
Last Bible series[]
The Last Bible are much more standard fantasy RPGs, and that reflects in the variety of elements available to use throughout the series.
Physical | ||||||
Offensive magic | Fire | Ice | Elec | Force | Holy | Curse |
---|---|---|---|---|---|---|
Defensive magic | Recovery | Support | Miscellaneous |
Ronde[]
In Ronde, elemental resistances are displayed as letter grades.
Grade | Description |
---|---|
S | 75% resistance |
A | 50% resistance |
B | 25% resistance |
C | Normal damage |
D | Damage and effect chance increased by 25% |
E | Damage and effect chance increased by 50% |
H | Damage is absorbed |
Shin Megami Tensei: Devil Summoner[]
Shin Megami Tensei: Devil Summoner adds a new Physical and a new Magical element.
Physical | Rush | Tech | Slash | Spear | Gun |
---|---|---|---|---|---|
Magic | Offensive | Fire | Ice | Electric | Force |
Psionic | Holy | Dark | Almighty | ||
Ailment | Mind | Nerve | Bind | Magic | |
Other | Healing | Support | Misc |
Devil Summoner: Soul Hackers[]
Soul Hackers features largely the same elements as the first Devil Sumonner, but with the removal of Psionic.
Physical | Strike | Slash | Skill | Gun | Almighty | |||
---|---|---|---|---|---|---|---|---|
Magic | Offensive | Fire | Ice | Electric | Force | Expel | Death | Almighty |
Defensive | Recovery | Stat modifiers | Shield | Misc. | ||||
Ailments | Curse | Nerve | Mind |
Soul Hackers 2[]
Soul Hackers 2 has both melee and gun types of physical damage, and grouped ailment skills under the Ruin category, but doesn't feature either Light or Dark magic.
Physical | Gunfire |
Fire | Ice |
Electric | Force |
Ruin | Almighty |
Megami Ibunroku Persona[]
In Megami Ibunroku Persona, both physical and magical attributes are split in multiple categories, as each type of weapon and firearm is considered its own element.
Tech, Rush, Special Physical and Anti-Boss all share the same icon, but each is considered a different element. Furthermore, the first three are physical and the latter is magic.
Non-elemental magic is exclusive to bosses. It's possible to hack those skills onto a Persona, but the game will crash if the player attempts to use one of them. Those skills use the same icon as Fire skills.
Physical | Weapon | 1-hand Sword | 2-hand Sword | Spear | Axe |
---|---|---|---|---|---|
Whip | Throw | Arrow | Fist | ||
Firearm | Handgun | Machinegun | Shotgun | Rifle | |
Other | Tech | Rush | Special | ||
Magic | Element | Fire | Ice | Wind | Earth |
Force | Electric | Nuclear | Blast | Gravity | |
Light | Expel | Miracle | Bless | Prayer | |
Dark | Death | Curse | Nerve | Occult | |
Other | Assist | Anti-Boss | Non-elemental |
Persona 2: Innocent Sin / Eternal Punishment[]
The Persona 2 duology simplifies gameplay a bit by removing some elements and combining others. For example, all gun attacks are combined into the Ranged element, while Gravity and Force are combined with Almighty.
Physical | Sword | Ranged | Strike | Thrown | Havoc | |
---|---|---|---|---|---|---|
Magic | Element | Fire | Water | Wind | Earth | Ice |
Force | Electric | Nuke | Almighty | Light | Darkness | Non-elemental |
Assist | Recovery | Buffs | Misc | |||
Ailments | Nerve | Mind | Almighty |
Persona 3 / FES / Portable / Reload[]
In Persona 3, the Physical attacks are split into 3 types: Strike, Slash and Pierce.
The chart below uses the affinity icons from Portable.
Strike | Slash | Pierce |
Fire | Ice | Elec |
Wind | Light | Darkness |
Almighty |
The melee weapons are assigned to deal one of the three respective Physical damage types:
Weapons | For | Affinity |
---|---|---|
One-Handed Swords | Male protagonist Mitsuru Kirijo |
Slash |
Naginatas | Female protagonist | |
Two-Handed Swords | Male protagonist (P3 / F only) Junpei Iori | |
Knives | Koromaru | |
Fists | Akihiko Sanada | Strike |
Bludgeons | Male protagonist (P3 / F only) Shinjiro Aragaki Metis | |
Spears | Male protagonist (P3 / F only) Ken Amada |
Pierce |
Bows | Male protagonist (P3 / F only) Yukari Takeba | |
Guns | Aigis |
In the Persona series starting with Persona 3, hitting a target's weakness is one way to knock an enemy Down and hence grant the user a One More. Guarding generally prevents the user from being Downed.
Persona 4 / Golden[]
Unlike Persona 3, Persona 4 merges all Physical attacks into one element.
Phys | |
Fire | Ice |
Elec | Wind |
Light | Darkness |
Almighty |
Persona 5 / Royal / Strikers[]
Persona 5 reintroduces Gun, Psy and Nuke, and renames Light and Dark into "Bless" and "Curse".
Phys | Gun |
Fire | Ice |
Elec | Wind |
Psy | Nuke |
Bless | Curse |
Almighty |
Exploiting weaknesses[]
If the target is Weak towards that element, the attack will deal x1.4 damage.[1] Attacks that exploit weaknesses cannot deal Critical or Technical damage, so the multipliers cannot stack.
If an attack's element is Resisted by the target, it will deal x0.5 damage.[1] If they resist the respective element, it will be more unlikely for the attack to afflict a status condition or a Critical hit, and decreases the odds of Hama and Mudo skills succeeding.[2][3] Combatants immune to Fire, Elec, and Ice damage are also innately immune to Burn, Shock, and Freeze, respectively.
If the difficulty is set to Merciless, the damage from exploiting weak points will also be tripled in comparison to the normal damage an exploitative attack would deal.
In Persona 5 Royal, there are Traits that affect the damage received in exploiting weaknesses. If the Persona has "Relentless," the user's attack will be boosted by 50% when hitting a weakness, but it only applies to single-target attacks. Additionally, "Crisis Control" reduces the damage the user takes when their own weakness is exploited.
Modifiers Based on Elements[]
This section covers information on additional modifiers whose influence is dictated depending on the related elements, separate from exploiting an enemy's weakness.
Damage amplifying Passives, such as Fire Boost and Fire Amp, both boost the power of certain skills by x1.25 and x1.50 respectively. If they're stacked together, their power will be multiplied to x1.875.[4][5]
In Persona 5 Royal, there are also several Traits that influence the user's SP cost of certain elements, such as "Heated Bloodline," which decreases the cost of Fire Skills by 50%, and Drunken Passion, which instead lowers it by 75%.
There is a set of Passive skills that boost the user's evasion rate against specific elements, such as Dodge Phys and Evade Phys. Party members learn the Evade equivalent of their weak element when their Persona experiences a Second Awakening upon maxing their Confidant.
The elements of the skills play a major role in generating Technical damage. If the target is inflicted with a status ailment, attacks from certain elements will deal additional damage, and in Persona 5 Royal, has the innate chance of downing enemies as well.
Modifying elemental affinities[]
This section covers information on directly nullifying and generating resistances and weaknesses.
Personas can learn affinity-modifying Passive skills that protect their weaknesses when put in Lockdown, a facility in the Velvet Room which is unlocked by reaching Rank 3 in Caroline & Justine's Confidant. There are no Passive skills that affect the user's resistance against Gun skills. In Persona 5 only, Omnipotent Orb automatically sets the user's affinities to Null. In Royal, Omnipotent Orb instead grants the user the Passive skill Zenith Defense, which only provides protection against magical attacks.
Weaknesses can also be protected in combat via elemental shields, such as Fire Wall, which reduces damage and covers their innate weakness to the related element, although it only lasts for three turns. On the other hand, certain Support skills are also able to nullify elemental resistances, albeit temporarily, such as Fire Break. Party members are able to learn these Passive skills respective to their prime element.
In Royal, there is a special set of skills, Brush of Vanity and Bleeding Dry Brush, which have the Passive effect of nullifying the user's weaknesses. These can only be obtained by finding all 3 Will Seeds in Madarame's Palace and equipping the Crystal of Vanity that they produce.
There are several status conditions that influence the targets' affinities. If the user is Painted, they will become weak against any skill, although their innate affinities are left unmodified. In Royal, if the user is Frozen, their affinities to Physical and Gun skills will be changed to neutral.
Shinya Oda's Rank 10 Confidant ability, Oda Special, allows the protagonist to ignore Gun resistances when using Gun attacks.
Persona 5 Strikers[]
Persona 5 Strikers uses the same affinities and elements as Persona 5 and Royal. One major aspect of weaknesses and similar are that some enemies might not directly be Downed, but will be blocked off by a Down Gauge, which is gradually reduced before the ability to Down the target is acquired.
Persona 5 Tactica[]
In Persona 5 Tactica, most of the elements from Persona 5 and Royal have been renamed and revamped into ailments-inflicting skills. Along with this, unit affinities and weaknesses have been removed. This means every skill now deal type-less damage by default. Instead, skills now inflict certain Ailments depending on the element the attack. All skills have a guaranteed chance of inflicting their respective ailments, except against bosses who are immune to ailments.
Any unit that is attacked out of cover will always be hit with a Critical and Downed regardless of the element of the attack. Any unit hiding behind cover will become resistant to all Physical and Gun attacks until their resistance is broken by a skill or they are knocked out of cover by a Melee Attack or stage hazard.
Persona Q / Persona Q2[]
Persona Q uses the elements from Persona 3, including the 3 different types of physical skills. Persona Q2, on the other hand, uses the affinities from Persona 5, but removes the Gun element. As such, there is only one type of physical skills. In both games, if an enemy or party member hits a weakness or lands a critical hit, they are now in a Boost state until they attack again or get hit. Boosts can be chained by continuously hitting weaknesses or criticals.
Physical | Stab | Cut | Bash | Almighty | |||
---|---|---|---|---|---|---|---|
Magic | Fire | Ice | Electric | Wind | Light | Curse | Almighty |
Support | Ailment | Bind | Healing | Recovery | Buffs/Debuffs |
Physical | Physical | ||||
---|---|---|---|---|---|
Magic | Fire | Ice | Electric | Wind | |
Psychokinesis | Nuclear | Bless | Curse | Almighty | |
Support | Ailment | Bind | Circles | Healing | Buffs/Debuffs |
Digital Devil Saga: Avatar Tuner / Avatar Tuner 2[]
The Digital Devil Saga duology bases its gameplay off Shin Megami Tensei III: Nocturne and features many of the same affinities. It also uses the Press Turn system, but also introduces some new elements. Ailment skills have all been separated into their own categories, and Hunt skills have been added due to the story of the games.
Physical | Physical | Hunt | |||||||
---|---|---|---|---|---|---|---|---|---|
Magic attacks | Fire | Ice | Electric | Force | Earth | Expel | Death | Almighty | |
Ailment spells | Mute | Nerve | Poison | Panic | Charm | ||||
Defensive spells | Healing | Support | Shield | Misc |
The Misc category only features the Analyze skill.
Devil Survivor series[]
Devil Survivor renames all Curse skills to Mystic Skills. If a target is hit with a weakness or a critical hit, or if the user nulls/drains/reflects an attack, the user will gain an Extra Turn after everyone's turn is over.
Phys | |
Fire | Ice |
Elec | Force |
Mystic | Almighty |
Tokyo Mirage Sessions ♯FE[]
in Tokyo Mirage Sessions ♯FE, the Physical attacks are split into 4 types: Sword, Lance, Axe and Bow. Additionally, physical ailment skills and offensive Dark spells have combined into one affinity called Body, and mental ailments and offensive Light spells have combined into an affinity called Mind.
Sword | Lance |
Axe | Bow |
Fire | Ice |
Elec | Force |
Mind | Body |
Almighty |
Metaphor: ReFantazio[]
In Metaphor: ReFantazio, Physical attacks are once more split into three sub-categories: Slash, Pierce, and Strike.
Slash | Pierce | Strike |
Fire | Ice | Electric |
Wind | Light | Darkness |
Almighty |
Trophies & Awards[]
Trophy | Icon | Description | For | Reward |
---|---|---|---|---|
Press Turn Master | Hit a weakness 100 times. | SMT3NHD trophy | ||
Press Turn King | Struck enemy weaknesses during battle 100 times. | SMT5V trophy | ||
Calculated | Defeated an enemy via repelled damage. | SH2 trophy | ||
Tactical Fighter | Exploit enemy weaknesses 100 times. | P3P trophy | ||
Tactical Fighter | Exploit enemy weakness 100 times | P4G trophy | ||
Precise Insight | Exploit enemy weaknesses 100 times. | P5 trophy | ||
Know Your Enemy | Hit the enemy's weakness 300 times. | P5S trophy |
Terminology[]
The terminology of the subject varies. Generally, the subject may simply be referred to as "weakness(es)."
In Persona 3, skill types are referred to as "attack properties."
In Persona 5, the mechanic is referred to as "elements" in tutorials.
In Shin Megami Tensei V, they are generally referred to as "affinities," but the description of Archangel's Essence in Cadaver's Hollow instead names them as "elements."
References[]
- ↑ 1.0 1.1 攻撃ダメージ量の変化, ペルソナ5ザ・ロイヤル総合攻略Wiki P5R攻略 Wiki*
- ↑ ぺルソナ/シャドウ能力値・属性相性・スキル属性, ペルソナ5総合攻略Wiki P5攻略 Wiki*
- ↑ ぺルソナ/シャドウ能力値・属性相性・スキル属性, ペルソナ5ザ・ロイヤル総合攻略Wiki P5R攻略 Wiki*
- ↑ スキル効果重複について, ペルソナ5総合攻略Wiki P5攻略 Wiki*
- ↑ スキル効果重複について, ペルソナ5ザ・ロイヤル総合攻略Wiki P5R攻略 Wiki*
Playable Characters | Protagonist - Heroine - Law Hero - Chaos Hero - Pascal |
Non-Playable Characters | Stephen - Ozawa - Yuriko - Old Man - Gotou - Ambassador Thorman - En no Ozuno - Louis Cyphre - Soul Diver |
Locations | Tokyo - Kichijoji - Shinjuku - Ichigaya - Diamond Realm - Shibuya - Roppongi - Ginza Underpass - Ginza - Tokyo Tower - Shinagawa - Ikebukuro - Ueno - Tokyo Destinyland - Basilica - River Styx |
Terminology | Terminal - Alignment - Ring of Gaea - Order of Messiah - Great Cataclysm - Sword fusion - Four Heavenly Kings |
Soundtracks | Shin Megami Tensei Sound Collection |
Archives | Demons - Bosses - Skills - Items |
Playable Characters | Aleph/Hawk - Hiroko - Beth - Cerberus - Lucifer - Satan |
Non-Playable Characters | Okamoto - Gimmel - Zayin - Stephen - Haneda - Daleth - Red Bear - Madam - Hanada - The Center's Bishop - The Four Elders - Mekata - Puck - Hanoun - Mutant Elder - Hiruko - Taira no Masakado - Siren - Petersen - Michael - Raphael - Uriel - Gabriel - Fake YHVH - Seth - Virocana - Ozawa - Gotou - Gemori - Astaroth (Ishtar / Ashtar) - Kuzuryu - YHVH |
Locations | Tokyo Millennium - Underworld - Expanse - Eden - Diamond Realm - River Styx |
Terminology | Millennium Kingdom - Great Cataclysm - Order of Messiah - Ring of Gaea - Terminal - Sword fusion - Identification Program - Summon Doll - Seven Pillars of Solomon - Sabbath - Abaddon's Innards - Megiddo Arc |
Content | Demons - Bosses - Skills - Items |
Hazama's Chapter - Manga - Kahn - Novel | |
---|---|
Characters | |
Playable | Tamaki Uchida - Yumi Shirakawa - Shinji Kuroi - Reiko Akanezawa - Akira Miyamoto - Amon - Ideo Hazama |
Non-playable | Nova - Akiko Yano - Ryuichi Sakamoto - Kayama - Katsuhiko Sato - Otsuki - Chefei - Zurvan |
Locations | |
General | Karukozaka High School - River Styx |
Expanse | World of Pride - Gluttony - Sloth - Envy - Wrath - Greed - Tower of Confinement - Inner World |
Archives | |
Terminology | Guardian - Expanse - Moon Phase System - Sword fusion |
Lists | Guardians - Demons - Bosses (Hazama's Chapter) - Skills - Items |
Characters (Atma Avatars) | |
Playable | Serph (Varna) - Heat (Agni) - Argilla (Prithivi) - Gale (Vayu) - Cielo (Dyaus) |
Non-Playable | Sera - Angel (Harihara) - Harley (Hayagriva) - Jinana (Usas) - Bat (Camazotz) - Mick the Slug (Rahu) - Lupa (Cerberus) - Varin Omega (Ravana) - Twinklebell - Schrödinger - Demi-fiend |
Locations | |
Junkyard | Ground Zero - Muladhara - Svadhisthana - Manipura - Anahata - Coordinate 136 - Deserted Ship - Embryon Base 2 - Vishuddha - Ajna - Karma Temple - Samsara Tunnels |
Music | |
Albums | Original Soundtracks |
Songs | "Pray" - "Danger" |
Archives | |
Terminology | Atma - Embryon - Field hunt - Nirvana - Press Turn - Magnetite |
Lists | Demons - Bosses - Mantra - Skills (Combos) - Items |
Other Media | |
Games | A's TEST Server |
Publications | Quantum Devil Saga: Avatar Tuner - That's Catch 22 - DOGDAYS - Shinen no Matou |
Characters | |
Playable (Avatars) | Serph (Varna) - Argilla (Prithivi) - Gale (Vayu) - Cielo (Dyaus) - Roland (Indra) - Sera (Varnani) - Heat (Agni) - Seraph (Ardha) |
Non-Playable | Jenna Angel - Margot Cuvier - Fred - Adil - Schrödinger - Serph Sheffield - Heat O'Brien - Argilla - David Gale - Colonel Beck - Meganada - Brahman |
Locations | |
Nirvana | Occupied Sector - Underground City - Underwater Cable - Internment Facility - Karma Society Tower - EGG Installation - Power plant - Airport - HAARP Facility - Sun |
Music | |
Albums | Original Soundtracks |
Songs | "Alive" - "Time Capsule" |
Archives | |
Terminology | Atma - Berserk Mode - Black Sun - Cuvier Syndrome - Field hunt - Karma Society - Lokapala - Tribhvana |
Lists | Demons - Bosses - Mantra - Skills (Combos) - Items |
Overclocked - Manga | |
Playable Characters | Protagonist - Atsuro Kihara - Yuzu Tanikawa - Naoya - Amane Kuzuryu - Keisuke Takagi - Midori Komaki - Mari Mochizuki - Kaido - Black Frost - Gin - Misaki Izuna |
Non-Playable Characters | Haru - Shomonkai Founder - Gigolo - Yasuyuki Honda - Shoji - Azuma - Commander Fushimi - Beldr - Belial - Jezebel - Belzaboul - Belberith - Metatron - Okuninushi |
Locations | Shibuya - Aoyama - Roppongi - Ikebukuro - Akasaka Tunnel - Omotesando - Shinjuku - Akihabara - Nagata-Cho - Shiba Park - Ueno - Kudanshita - Asakusa - Kanda |
Music | Devil Survivor OST Remix - Reset - Soul Survive |
Terminology | Extra Turn Battle - COMPs - Shomonkai - Tokyo Lockdown - Demon Summoning Program - Laplace Mail - Death Clock - King of Bel - Devil Auction - Dance Skills - Skill Crack - Racial Skill - Auto Skill - Demon World - Four Devas |
Archives | Demons (DeSu - DSO) - Skills (DeSu - DSO) - Status Ailments - Titles - Endings |
Record Breaker - The Animation - Thursday 23:54 | |
---|---|
Characters | |
Playable | Protagonist - Daichi Shijima - Io Nitta - Yuzuru Akie - Hinako Kujou - Keita Wakui - Airi Ban - Jungo Torii - Fumi Kanno - Makoto Sako - Otome Yanagiya - Yamato Hotsuin - Ronaldo Kuriki - Anguished One - Miyako Hotsuin |
Non-Playable | Tico (Male / Female) - Dera-Deka - Koharu - Jungo's Cat - Polaris - Canopus |
Locations | |
Tokyo | Tokyo Tower - Sunset Blvd - Diet Building - Akasaka Palace - Cine City Plaza - Sky Tower - Karamachi - Terminal - Bugeikan Arena - Central Gate - Sengakuji - Eikokuji |
Osaka | Tsuutenkaku - Main Branch (JP's) - Festival Gate - Bickman - Ebisu Bridge - Sankyu Line |
Nagoya | TV Tower - Planetarium - Gold Clock - Centering Park - Nagoya Branch (JP's) - Parking Garage |
Other | Fukuoka Tenjin - Sapporo - Akasha Stratum - Stake Terminal - Providence |
Archives | |
Terminology | Extra Turn Battle - Demon Tamers - Devil Auction - Fate System - JP's - Nicaea β ver. - Septentriones - Dance Skills - Racial Skill - Auto Skill - Skill Crack - Demon Summoning App - Add-On - Dragon Stream - Terminal - Administrator - Akashic Record - Void - Triangulum - Astrolabe |
Lists | Demons - Skills - Ailments - Titles (RB)- Translations |
Other Media | |
Songs | "Mugen no Sekai" - "Take Your Way" - "Be" |
Publications | -Show Your Free Will- - The Animation Manga - Cetus's Prequel |
Mobile Games | The Extra World |
Misc | Merchandise |