Actions that pass time are labeled with a clock icon in Metaphor: ReFantazio.
Activities (アクティビティ, Akutibiti)? are a mechanic in the Daily Life system of the game. They are gradually-unlocked options for selectively increasing one's performance in the game, most of which are in exchange for time.
In Japanese, activities are only roughly referred to as "facilities" (施設*)?, in terms of town-based locales, and might not necessarily refer to home activities like reading and studying.[1] In Japanese, during the respective "World Tour" livestream, the term is referred to as "アクティビティ".[2]
Types of Activities (by benefit)[]
By benefit[]
Social Stats[]
Usually, partaking in activties increases the user's Social Stats for the sake of accessing Social Links, and is the core system of the game. Certain activities usually increase social stats.
Items[]
Some activities yield items out of performing the activities. Due to the requirement for time having to pass, these are generally special items, such as SP-restorative consumables. Prominent activities include cooking.
Combat Stats[]
『ペルソナ5』ショートムービー【ジムで鍛える編】
Certain activities handle matters of purely influencing and tweaking combat performance. This adds variety in activities and stray away from the standard system.
- Combat stats can be directly increased, such as via training. (P5)
- Skills can be remembered manually, such as via Chagall Café (P3), scooter (P4G) and the confessional (P5)
- Unique and recurring skills can be taught to party members: via scooter (P4G) and Jazz Jin. (P5R)
- Certain combat mechanics can only be strengthened via activities: such as Baton Pass/Technical ranks, via Darts/Billiards in P5R.
Multiple benefits[]
Some activities might mix and match multiple benefits at once. That would become prominent in Persona 5.
By gameplay[]
Standard[]
Standard procedure without any notable changes.
Circumstance[]
Additional bonuses can be received when partaking in activities under specific circumstances, such as going on specific days of the week, weather and so on.
Choice-based[]
Certain activities have secondary choices to make, allowing for variety while being wound down to a common theme. Otherwise, choices allow for risk-based activities with potentially great rewards.
Minigames[]
Activities that play like minigames, most commonfold being fishing.
References[]
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