Accuracy is a recurring element in the series.
Overview[edit | edit source]
Accuracy is a battle property that determines how likely it is for an attack to successfully hit.
Generally, each individual attack skill has an assigned hit rate. The same applies to the user's equipped weapon, which is instead applied to the calculation when a melee attack is performed.
Additionally, the user's own accuracy, as well as the target's evasion rate are put into consideration. Both are mainly determined by the Agility stat.
Missing attacks usually only results in the user being unsuccessful in dealing damage. However, in Persona 3 and Persona 4, missing while performing a melee attack can result in the user being Downed. In games that use the Press Turn battle system such as Shin Megami Tensei III: Nocturne, Shin Megami Tensei IV, Shin Megami Tensei IV Apocalypse, or the Digital Devil Saga duology, missed attacks will use up more turn icons.
Certain status ailments are also able to influence the user's accuracy and evasion. If the user is afflicted with Distress, Freeze, Shock and Dizzy in Persona 3, Rage in Persona 5, and Down in either of the aforementioned games, they will be unable to evade. If the user is afflicted with Dizzy in Persona 5 or Rage in either Persona 3 or Persona 4, their attack accuracy will be decreased.
Certain Passive skills can modify the user's evasion, such as Dodge Fire, Evade Fire and similar, which boost the user's evasion rate against attacks from a specific element, Angelic Grace, which helps avoid general magic attacks and Ali Dance, which goes against any attacks. There are also skills with more unique properties: Climate Decorum, which only works in rainy or special weather, Pressing Stance, which activates only when the user is in an ambush, Firm Stance, halves the damage the user takes in battle, while nullifying their evasion entirely.
Weapon Hit Rate[edit | edit source]
Gun Hit Rate[edit | edit source]
Evasion Rate[edit | edit source]