What's on your mind?
Popular video game characters crossed over into persona? What would their personas be?
(This is a totally trash post, I just think it would be funny)
fast travel system: /gets implemented in 2011/
people before 2011:
I was wondering is there a way to determine what level you should be while you are playing persona games in general. I attack everything I see but always find my self under leveled when I fight a boss I’m currently playing through persona 3 fes but had the same problem when I played through p5r and p4g
Me: is in a car for 1 second
And yes it’s the normal version, I refuse to spoil the last battle version until I play P3.
67 Votes in Poll
155 Votes in Poll
This is an addition to a post I made a week ago or so about how your choices effect your friends ultimate persona. You the trickster are dragged into a bet between two gods, an evil one convinced mortals will always fall into corruption, and a good one that believes that not all humans are born to rot. Throughout the campaign each god will constantly interact and push the character into making decisions to prove one of them right, this coincides with the persona post that your friends ultimate persona change to the course you walk. Your own ultimate persona being a balancer God that keeps things equal. The end boss is the God you didn't help, making the bad ending siding with evil, the good ending siding with good, and true ending where you must fight both because you never tipped the scale to eithers favor, this makes your companions ultimate personas what their ment to be. A true representation of their own character
All right so I have been making something. It’s my own Persona fanfiction that I’ve been Working hard on. So if anyone wants a spiritual persona 6, Persona F is right up your alley!
Edit: ok so apparently, I can’t copy and paste the URL from Wattpad, so just go to Wattpad, look up Hector Hightower, and you’ll find Persona F
Because there is little reference to them afterward and there is a character from the mainline smt games in p1 and innocent sin.
129 Votes in Poll
85 Votes in Poll
I know there's no confirmation for a P6 but I just had this thought. Ultimate persona are (at least in the last few installations) born from a new resolve of character development. What if you the player influenced it beyond just developing bonds that are set in stone for the story. What if your actions changed the end result ultimate persona, like if you voiced out negative responses or violent actions your companions ultimate persona would "corrupt" as they accept the destructive choices. But if you were the hero the whole time with no negative effects at all then the ultimate persona would reflect the ideology of righteous justice. And even a neutral where it's somewhere between the dark and light. When you'd roleplay the character to be like an anti-hero where your bad action were backed by good intent
Persona 5's protagonist and Persona 3's protagonists don't have their canon names, when the Persona 4 protagonist uses his canon name why is that, I wonder. I can understand Persona 5's protagonist not having it, considering the fact he hasn't used the name Ren Amamiya outside of the Persona dancing games, the short manga, the anime and a couple of games that have had crossovers with persona, but even the crossovers, there's only a few that use Ren Amamiya. The Persona 3 protagonists though, I don't understand why they don't use their canon names, especially the male protagonist, in every crossover with the male protagonist of Persona 3 in it, he has been named Makoto Yuki and yeah the crossovers aren't canon, but when he is named in every single thing he's in aside from the manga as Makoto Yuki, it doesn't make since to not put that as the name instead of Persona 3 Protagonist or male protagonist. With the Persona 3 Female Protagonist, she's only ever had one name officially and that is Kotone Shiomi, and I get it, she's not as important of a character and is not as fleshed out as the male protagonist, but still having only had one name, which recently was used officially in the upcoming return of the crossover with Puzzle & Dragons. All in all I don't understand why Persona 3 Male protagonist isn't given the name Makoto Yuki, however the Persona 5 protagonist I can understand a little.
They can’t put every single figure known to man in there obviously, but what are some new personas that could work well?
I have been thinking and I have a pretty good idea on the best kind of combat.
The things that it needs are:
- Shadow/Demon Negotiation that isn't too complex. Persona 1 and 2's had too many things and it honestly just felt like a chore doing it unlike Persona 5. But I didn't like how Joker was the only one doing all the talking. It may be impossible for everyone to enjoy it but maybe they could find a balance.
-Everyone can change personas. I personally dislike how limited the customization was in persona 3/5. I much prefer if you look into the persons stats and be like "hmm so his stats go in strength, so I should give him a persona that has strong physical attacks." instead of just just having them automatically have a build perfect for them.
-Fusion spells!!!! I really only want fusion spells just because they're cool lol. Like sure they may feel op, or at times thats all you rely on. But i really find the idea of combining attacks into 1 strong attack cool. Especially those fully party fusion spells (Grand Cross and Dragon Cross)
-Protagonist dying doesn't cause a game over. It honestly just feels like a tradition to have it instead of actually giving a reason. P3 was because since death was in Makoto, the moment he dies the dark hour disappears or something like that.
Which is why currently my favorite combat system is Digital Devil Saga. It doesn't have demon fusions, instead it has a skill tree. But its the fact that everyone can have different builds is what i like. It was has "combos" which basically gives a "shortcut" to getting spells faster. Like mabufu or maragi. The game doesn't end when Serph dies. The animations are really good. They are fast, and not boring. And the combat theme is super good.
Any feedback that you agree or disagree with is welcome
I honestly didnt like it, however i am curious as to the opinions of people who did and those who didnt, so i would be grateful if you join me to debate why you think it is or is not good as a persona game. I really didnt like the story, it felt much to close to that of 4 and thoroughly disagreed with the premise of some people being straight up evil or having "distorted" desires it felt shallow from a philosophical and moral point of view to deem things as universally bad or viceversa. Gameplay wise i did not like the deadline system it felt rather opressive to always have to complete a palace by a certain day more so when some took several days to complete and didnt have any reliable way of restoring sp(at least none that i found) while traversing them like the clock in p3 or fox in p4. It also didnt help that palaces dissapeared after you completed them which i didnt like given how much i wouldve enjoyed to keep exploring and grinding inside them like in p4. Finally i really did want to do stuff after exploring palaces or going to mementos despite morganas incessant nagging. On the other hand the graphics are impecable and leave every other game in the franchise in the dust and the soundtrack is still awesome like all of its predecessors.
117 Votes in Poll