User:Amorra/Sandbox

To be Tested:

 * Auto and Passive skill damage bonuses: are they additive or multiplicative? Must be tested case-by-case.
 * Power Charge: how much does it increase damage?
 * Life Drain: approximately how much does the damage increase, comparing full caster HP to 1 hp?

Previously Tested:

 * Double Strike: "small" attack deals 25% normal damage, while the "medium" attack simply deals normal attack damage. This results in a net 25% normal attack damage increase.
 * This probably compounds with Phys Amp to increase overall damage even further
 * Regular, random-chance critical hits deal x1.5 (or, 150%) normal damage
 * Anger hit deals damage approximately equal to a non-critical normal attack, but counts as a crit for macca bonuses and extra turn bonuses. Test results indicated that Anger Hit may deal slightly LESS damage than a normal attack, but this may be a fluke.
 * Power Hit deals 1.5x (or 150%) of normal attack damage, but it can crit.
 * When Power Hit crits, it most likely receives the x1.5 multiplier, but I will likely test this eventually
 * Fatal Strike has the same damage as power hit, and it can crit, but as per its effect cannot kill unless the target is at 1 hp.
 * Mow Down deals ~2/3 of the damage of a normal attack to each enemy. The enemy leader receives the normal 50% damage reduction if it has allies, so in that case the leader will actually take ~1/3 normal attack damage.
 * Deals x1.5 (150%) normal attack damage to NON-LEADER enemies. Against Leader enemies, Assassinate ignores the leader's damage reduction from allies, and deals an additional ~15% more damage than against non-leader enemies.
 * Need to test whether bonus damage is dealt against a leader with no allies.
 * Piercing Hit deals normal attack damage.
 * Damage dealt by Final Hit is affected by the Drain Hit passive skill; if the caster has both, they will end up with ~25% of their maximum HP.