List of Devil Survivor Skills

Here is a list of skills found in Devil Survivor.

Command Skills
These Skills serve as attacks or support spells. Once cracked, when a team fully charges their Magnetite, any of the cracked Command Skills can be taught to a demon in the team.

{|style="-moz-border-radius:7px; background: #222222; text-align:center;" width="90%" align="center" cellpadding="0" cellspacing="2" !style="background-color:black; -moz-border-radius:3.5px;"|Skill !style="background-color:black; -moz-border-radius:3.5px;"|Element !style="background-color:black; -moz-border-radius:3.5px;"|Cost !style="background-color:black; -moz-border-radius:3.5px;"|Stats Required !style="background-color:black; -moz-border-radius:3.5px;"|Effect !style="background:#e83145; -moz-border-radius:3.5px;"|Agi !style="background:#e83145; -moz-border-radius:3.5px;"|Agidyne !style="background:#e83145; -moz-border-radius:3.5px;"|Maragi !style="background:#e83145; -moz-border-radius:3.5px;"|Maragidyne !style="background:#e83145; -moz-border-radius:3.5px;"|Bufu !style="background:#e83145; -moz-border-radius:3.5px;"|Bufudyne !style="background:#e83145; -moz-border-radius:3.5px;"|Mabufu !style="background:#e83145; -moz-border-radius:3.5px;"|Mabufudyne !style="background:#e83145; -moz-border-radius:3.5px;"|Zio !style="background:#e83145; -moz-border-radius:3.5px;"|Ziodyne !style="background:#e83145; -moz-border-radius:3.5px;"|Mazio !style="background:#e83145; -moz-border-radius:3.5px;"|Maziodyne !style="background:#e83145; -moz-border-radius:3.5px;"|Zan !style="background:#e83145; -moz-border-radius:3.5px;"|Zandyne !style="background:#e83145; -moz-border-radius:3.5px;"|Mazio !style="background:#e83145; -moz-border-radius:3.5px;"|Maziodyne !style="background:#e83145; -moz-border-radius:3.5px;"|Megido !style="background:#e83145; -moz-border-radius:3.5px;"|Megidolaon !style="background:#e83145; -moz-border-radius:3.5px;"|Fire Dance !style="background:#e83145; -moz-border-radius:3.5px;"|Ice Dance !style="background:#e83145; -moz-border-radius:3.5px;"|Elec Dance !style="background:#e83145; -moz-border-radius:3.5px;"|Force Dance !style="background:#e83145; -moz-border-radius:3.5px;"|Holy Dance !style="background:#e83145; -moz-border-radius:3.5px;"|Judgement !style="background:#e83145; -moz-border-radius:3.5px;"|Anger Hit !style="background:#e83145; -moz-border-radius:3.5px;"|Mighty Hit !style="background:#e83145; -moz-border-radius:3.5px;"|Power Hit !style="background:#e83145; -moz-border-radius:3.5px;"|Brutal Hit !style="background:#e83145; -moz-border-radius:3.5px;"|Hassohappa !style="background:#e83145; -moz-border-radius:3.5px;"|Berserk !style="background:#e83145; -moz-border-radius:3.5px;"|Deathbound !style="background:#e83145; -moz-border-radius:3.5px;"|Dia !style="background:#e83145; -moz-border-radius:3.5px;"|Diarahan !style="background:#e83145; -moz-border-radius:3.5px;"|Media !style="background:#e83145; -moz-border-radius:3.5px;"|Mediarahan !style="background:#e83145; -moz-border-radius:3.5px;"|Prayer !style="background:#e83145; -moz-border-radius:3.5px;"|Drain !style="background:#e83145; -moz-border-radius:3.5px;"|Recarm !style="background:#e83145; -moz-border-radius:3.5px;"|Samarecarm !style="background:#e83145; -moz-border-radius:3.5px;"|Amrita !style="background:#e83145; -moz-border-radius:3.5px;"|Tetrakarn !style="background:#e83145; -moz-border-radius:3.5px;"|Makarakarn !style="background:#e83145; -moz-border-radius:3.5px;"|Shield All !style="background:#e83145; -moz-border-radius:3.5px;"|Taunt !style="background:#e83145; -moz-border-radius:3.5px;"|Might Call !style="background:#e83145; -moz-border-radius:3.5px;"|Diajama !style="background:#e83145; -moz-border-radius:3.5px;"|Gigajama !style="background:#e83145; -moz-border-radius:3.5px;"|Petra Eyes !style="background:#e83145; -moz-border-radius:3.5px;"|Paralyze Eyes !style="background:#e83145; -moz-border-radius:3.5px;"|Mute Eyes !style="background:#e83145; -moz-border-radius:3.5px;"|Makajamaon !style="background:#e83145; -moz-border-radius:3.5px;"|Death Call !style="background:#e83145; -moz-border-radius:3.5px;"|Weak Kill }}
 * Fire
 * 4 MP
 * N/A
 * Inflicts light Fire damage on one enemy.
 * Fire
 * 13 MP
 * 18 MA
 * Inflicts heavy Fire damage on one enemy.
 * Fire
 * 20 MP
 * 10 MA 8 AG
 * Inflicts light Fire damage on all enemies.
 * Fire
 * 42 MP
 * 17 MA 15 AG
 * Inflicts heavy Fire damage on all enemies.
 * Ice
 * 4 MP
 * N/A
 * Inflicts light Ice damage on one enemy. Has chance of freezing targets.
 * Ice
 * 13 MP
 * 18 MA
 * Inflicts heavy Ice damage on one enemy. Has chance of freezing targets.
 * Ice
 * 20 MP
 * 10 MA 8 AG
 * Inflicts light Ice damage on all enemies. Has chance of freezing targets.
 * Ice
 * 42 MP
 * 17 MA 15 AG
 * Inflicts heavy Ice damage on all enemies. Has chance of freezing targets.
 * Elec
 * 4 MP
 * N/A
 * Inflicts light Elec damage on one enemy. Has chance of shocking targets.
 * Elec
 * 13 MP
 * 18 MA
 * Inflicts heavy Elec damage on one enemy. Has chance of shocking targets.
 * Elec
 * 20 MP
 * 10 MA 8 AG
 * Inflicts light Elec damage on all enemies. Has chance of shocking targets.
 * Elec
 * 42 MP
 * 17 MA 15 AG
 * Inflicts heavy Elec damage on all enemies. Has chance of shocking targets.
 * Force
 * 4 MP
 * N/A
 * Inflicts light Force damage on one enemy. Has chance of killing petrified targets.
 * Force
 * 13 MP
 * 18 MA
 * Inflicts heavy Force damage on one enemy. Has chance of killing petrified targets.
 * Force
 * 20 MP
 * 10 MA 8 AG
 * Inflicts light Force damage on all enemies. Has chance of killing petrified targets.
 * Force
 * 42 MP
 * 17 MA 15 AG
 * Inflicts heavy Force damage on all enemies. Has chance of killing petrified targets.
 * Almighty
 * 50 MP
 * 10 ST 18 MA
 * Inflicts moderate Almighty damage on all enemies.
 * Almighty
 * 75 MP
 * 10 ST 20 MA
 * Inflicts heavy Almighty damage on all enemies.
 * Fire
 * 23 MP
 * 8 MA 6 AG
 * Inflicts moderate Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 * Ice
 * 23 MP
 * 8 MA 6 AG
 * Inflicts moderate Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy. Chance of freezing targets.
 * Elec
 * 23 MP
 * 8 MA 6 AG
 * Inflicts moderate Elec damage on random targets. Hits 2-5 times total, max 3 times on one enemy. Chance of shocking targets.
 * Force
 * 23 MP
 * 8 MA 6 AG
 * Inflicts moderate Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy. Chance of killing petrified enemies.
 * Almighty
 * 45 MP
 * 8 ST 10 MA
 * Inflicts moderate Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 * Mystic
 * 35 MP
 * 18 MA 15 VI
 * Halves current HP of all enemies.
 * Phys
 * 5% HP
 * 5 ST
 * Guaranteed critical hit to one enemy, but 50% accuracy.
 * Phys
 * 15% HP
 * 11 AG
 * Guaranteed critical hit to one enemy.
 * Phys
 * 8% HP
 * 10 ST 9 VI
 * Inflicts heavy Physical damage on one enemy.
 * Phys
 * 10% HP
 * 11 VI
 * Inflicts HP-dependant Physical damage on one enemy.
 * Phys
 * 15% HP
 * 18 VI 14 AG
 * Inflicts HP-dependant Physical damage on all enemies.
 * Phys
 * 12% HP
 * 11 ST 9 AG
 * Inflicts HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 * Phys
 * 20% HP
 * 17 ST 12 AG
 * Inflicts HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 * Recovery
 * 8 MP
 * N/A
 * Restores some HP to one team member.
 * Recovery
 * 20 MP
 * 15 MA
 * Restores all HP to one team member.
 * Recovery
 * 20 MP
 * 12 MA
 * Restores some HP to all team members.
 * Recovery
 * 45 MP
 * 18 MA
 * Restores all HP to all team members.
 * Recovery
 * 55 MP
 * 22 MA
 * Restores all HP and cures all ailments on all team members.
 * Almighty
 * 2 MP
 * 11 MA
 * Steals HP and MP from one enemy.
 * Recovery
 * 20 MP
 * 13 MA
 * Revives one fallen ally with low HP.
 * Recovery
 * 35 MP
 * 21 MA
 * Revives one fallen ally with full HP.
 * Recovery
 * 9 MP
 * 6 MA
 * Cures all ailments on all team members.
 * Support
 * 23 MP
 * 12 MA 14 VI
 * Reflects one Physical attack for each team member.
 * Support
 * 23 MP
 * 14 MA 12 AG
 * Reflects one non-Almighty magic attack for each team member.
 * Support
 * 23 MP
 * 15 MA 15 VI
 * Blocks one non-Almighty attack for each team member.
 * Support
 * 10 MP
 * 7 VI
 * Enemies will target user, but user will receive less damage.
 * Support
 * 8 MP
 * 14 ST
 * Guarantees a critical hit for the next Physical attack done by each team member.
 * Mystic
 * 10 MP
 * 10 MA 14 AG
 * Moderate chance of inflicting Curse ailment to one enemy.
 * Almighty
 * 20 MP
 * 10 MA 15 AG
 * High chance of inflicting Seal ailment to one enemy.
 * Mystic
 * 22 MP
 * 9 MA 11 AG
 * Moderate chance of inflicting Petrify ailment to all enemies.
 * Mystic
 * 15 MP
 * 7 MA 9 AG
 * Moderate chance of inflicting Paralyze ailment to all enemies.
 * Mystic
 * 15 MP
 * 5 MA 7 AG
 * Moderate chance of inflicting Mute ailment to all enemies.
 * Mystic
 * 25 MP
 * 15 MA
 * High chance of inflicting Mute ailment to all enemies.
 * Mystic
 * 26 MP
 * 19 AG
 * Instantly kills all enemies suffering from Mute or Paralyze ailment.
 * Phys
 * 10% HP
 * 12 ST 8 MA
 * Inflicts moderate Physical damage to one enemy with increased power if the target is suffering from an ailment.

Passive Skills
These skills passively change a character's defensive or offensive capabilities.

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 * 4 ST 4 VI
 * Max HP +10%
 * 4 MA 4 AG
 * Max MP +10%
 * 7 ST 7 VI
 * Max HP +30%
 * 7 MA 7 AG
 * Max MP +30%
 * 4 ST
 * Critical rate +25%
 * 14 ST
 * Critical rate +50%
 * 14 ST 13 AG
 * Physical hits restore HP equal to 25% of damage done.
 * 16 ST 17 AG
 * Regular attack hits all enemies.
 * 8 ST 7 AG
 * Low chance of returning a physical attack when struck with a physical attack.
 * 11 ST 12 AG
 * Moderate chance of returning a physical attack when struck with a physical attack.
 * 15 ST 18 AG
 * High chance of returning a physical attack when struck with a physical attack.
 * 9 MA 7 AG
 * Physical attacks may inflict the Mute ailment.
 * 7 ST 5 AG
 * Physical attacks may inflict the Poison ailment.
 * 10 ST 8 AG
 * Physical attacks may inflict the Paralyze ailment.
 * 12 VI 10 AG
 * Physical attacks may inflict the Petrify ailment.
 * 7 ST 7 MA
 * Fire damage increased by 20%.
 * 7 MA 7 VI
 * Ice damage increased by 20%.
 * 7 MA 7 AG
 * Elec damage increased by 20%.
 * 7 VI 7 AG
 * Force damage increased by 20%.
 * 6 ST 9 VI
 * Physical damage increased by 20%.
 * 13 ST 14 MA
 * Fire damage increased by 50%.
 * 14 MA 13 VI
 * Ice damage increased by 50%.
 * 14 MA 13 AG
 * Elec damage increased by 50%.
 * 13 VI 14 AG
 * Force damage increased by 50%.
 * 13 ST 16 VI
 * Physical damage increased by 50%.
 * 8 ST 8 VI
 * Resists damage from Physical attacks.
 * 6 ST 6 MA
 * Resists damage from Fire attacks.
 * 6 MA 6 VI
 * Resists damage from Ice attacks.
 * 6 MA 6 AG
 * Resists damage from Electric attacks.
 * 6 VI 6 AG
 * Resists damage from Force attacks.
 * 9 MA
 * Resists damage from Mystic attacks, reduces chance of suffering from ailments.
 * 15 Ma 15 VI
 * Resists damage from all attacks and ailments except for Physical and Almighty attacks.
 * 15 Ma 15 VI
 * Resists damage from all attacks and ailments except Almighty attacks.
 * 13 ST 13 VI
 * Nullifies Physical attacks.
 * 11 ST 11 MA
 * Nullifies Fire attacks.
 * 11 MA 11 VI
 * Nullifies Ice attacks.
 * 11 MA 11 AG
 * Nullifies Electric attacks.
 * 11 VI 11 AG
 * Nullifies Force attacks.
 * 14 MA
 * Nullifies Mystic attacks, provides immunity to all ailments.
 * 16 ST 16 VI
 * Reflects Physical attacks.
 * 15 ST 15 MA
 * Reflects Fire attacks.
 * 15 MA 15 VI
 * Reflects Ice attacks.
 * 15 MA 15 AG
 * Reflects Electric attacks.
 * 15 VI 15 AG
 * Reflects Force attacks.
 * 17 ST 17 VI
 * Absorbs Physical attacks.
 * 16 ST 16 MA
 * Absorbs Fire attacks.
 * 16 MA 16 VI
 * Absorbs Ice attacks.
 * 16 MA 16 AG
 * Absorbs Electric attacks.
 * 16 VI 16 AG
 * Absorbs Force attacks.
 * 12 MA 13 AG
 * Character gains 75% EXP which the main character earns while not assigned to any team.
 * 6 VI
 * Withstand one mortal blow with 1 HP remaining.
 * 13 VI 12 AG
 * 10% max HP is restored at the end of every battle.
 * 15 VI 14 AG
 * 30% max HP is restored at the end of every battle.
 * 15 MA 14 AG
 * 10% max MP is restored at the end of every battle.
 * 16 Ma 16 AG
 * Some HP and MP is restored at the end of every battle.
 * 15 ST
 * Physical attacks cannot be resisted, nullified, or absorbed.
 * 7 ST
 * Offense increased by 50% when facing an opponent of the same race as the character.
 * 7 VI
 * Defense increased by 50% when facing an opponent of the same race as the character.
 * 16 AG
 * Moderate chance of the character repeating the attack they just performed.
 * 14 AG
 * The character always has an Extra Turn in battle.
 * 6 VI
 * If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead.

Auto Skills

 * See also: Auto Skill

Racial Skills

 * See also: Racial Skill

Unique Skills
These skills are unique to certain demons and bosses and cannot be cracked. {|style="-moz-border-radius:7px; background: #222222; text-align:center;" width="90%" align="center" cellpadding="0" cellspacing="2" !style="background-color:black; -moz-border-radius:3.5px;"|Skill !style="background-color:black; -moz-border-radius:3.5px;"|Type !style="background-color:black; -moz-border-radius:3.5px;"|Element !style="background-color:black; -moz-border-radius:3.5px;"|Effect !style="background:#e83145; -moz-border-radius:3.5px;"|Desperation !style="background:#e83145; -moz-border-radius:3.5px;"|Lost Flame !style="background:#e83145; -moz-border-radius:3.5px;"|Vampire Mist !style="background:#e83145; -moz-border-radius:3.5px;"|Spawn !style="background:#e83145; -moz-border-radius:3.5px;"|Calamity of Babylon !style="background:#e83145; -moz-border-radius:3.5px;"|Paladin Soul !style="background:#e83145; -moz-border-radius:3.5px;"|Hero Soul !style="background:#e83145; -moz-border-radius:3.5px;"|Beast Eye !style="background:#e83145; -moz-border-radius:3.5px;"|Dragon Eye !style="background:#e83145; -moz-border-radius:3.5px;"|Immortal !style="background:#e83145; -moz-border-radius:3.5px;"|Evil Flame !style="background:#e83145; -moz-border-radius:3.5px;"|Hot Flower !style="background:#e83145; -moz-border-radius:3.5px;"|Four Devas !style="background:#e83145; -moz-border-radius:3.5px;"|Dark Hand !style="background:#e83145; -moz-border-radius:3.5px;"|Dark Finger !style="background:#e83145; -moz-border-radius:3.5px;"|Violent God !style="background:#e83145; -moz-border-radius:3.5px;"|King's Gate }}
 * Command
 * Almighty
 * Kills self to inflict Almighty damage to all enemies
 * Command
 * Fire
 * Inflicts heavy Fire damage to all enemies.
 * Command
 * Mystic
 * Steals HP from all enemy teams.
 * Command
 * Almighty
 * High chance of inflicting Egg ailment to one enemy.
 * Command
 * Mystic
 * Inflicts heavy Mystic damage to all enemy teams and has high chance of inflicting Mute ailment.
 * Passive
 * Passive
 * If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it.
 * Passive
 * Passive
 * If the leader is targeted by an attack, the equipping demon will take the damage in the leader's place provided its resistance to that attack is equal to or better than that of the leader.
 * Passive
 * Passive
 * Character can act twice in combat each turn.
 * Passive
 * Passive
 * Character can act thrice in combat each turn.
 * Racial
 * Passive
 * Ignores obstacles, provides immunity to all attacks. Can only be pierced using Devil's Fuge.
 * Racial
 * Fire
 * Inflicts heavy Fire damage to all enemy teams.
 * Racial
 * Passive
 * Attack range increased to 3, movement disabled.
 * Racial
 * Passive
 * Ignores obstacles, can attack twice each turn.
 * Racial
 * Passive
 * Attack range increased to 6, movement disabled.
 * Racial
 * Passive
 * Physical attacks have chance of inflicting Egg ailment.
 * Racial
 * Passive
 * Attack range is infinite, movement disabled.
 * Racial
 * Passive
 * Attack range increased to 3 (later becomes infinite), movement disabled.