User:Trisagion/SJFusion

This Guide objective is to teach you how to make custom demons with the Best Skills there are in the game. But before we get to the Fusion Part I will be explaining some things. First we will explain the Method we will be passing the Skills.

Mitama Fusion
The Mitama race is the result of the Fusion of two Primes, and Primes are the result of the fusion of two demons of the same race, Mitama main uses are to add up to +6 to all of a Demon Stats and to have a chance to shuffle a Demon Skills with D-Sources.

First we will get into what Races make which Element.

For Erthys: Fuse together a Beast or Jirae or Night For Aeros: Fuse together a Divine or Yoma or Fairy For Aquans: Fuse together a Flight or Brute or Femme For Flaemis: Fuse together a Snake or Fallen or Nymph For Gnome: Fuse together a Tree or Holy or Lady For Undine: Fuse together a Megami or Avatar For Sylph: Fuse together a Avian or Dragon For Salamander: Fuse together a Genma or Kishin

Primes after Flaemis need a Light Race so they are costlier and therefore we will not be touching them if it's not necessary.

Now to make the Mitama themselves we need to Combine two Primes, each combination possible is listed here.

NOTE: I'm not sure about this, but I think all Mitama raise Luck alongside their Regular Stats.


 * Ara Mitama (Ara Mitama focus mostly on Strength).
 * Flaemis x Erthys
 * Flaemis x Aquans
 * Salamander x Erthys
 * Salamander x Aquans
 * Undine x Flaemis
 * Undine x Salamander


 * Kusi Mitama (Kusi Mitama focus mostly on Agility)
 * Erthys x Aeros
 * Erthys x Gnome
 * Sylph x Gnome
 * Aeros x Gnome
 * Sylph x Erthys
 * Salamander x Gnome


 * Nigi Mitama (Nigi Mitama focus mostly on Magic)
 * Aquans x Aeros
 * Flaemis x Aeros
 * Sylph x Aeros
 * Sylph x Aquans
 * Sylph x Flaemis
 * Aeros x Salamander
 * Sylph x Salamander


 * Saki Mitama (Saki Mitama focuses mostly on Vitality)
 * Aquans x Erthys
 * Undine x Erthys
 * Undine x Aeros
 * Undine x Aquans
 * Gnome x Aquans
 * Undine x Gnome
 * Undine x Sylph

Archetypes
Archetypes are basically a recommendation of skills that will be used to fulfill a objective in specific, for example, Physical Archetypes rely heavily on their Strength Stat to cause massive damage to the enemy with the Gun and Physical Properties.

Physical Archetypes
Physical Archetypes mainly use the Demon Strength and they usually focus on Strength to maximize the Damage they deal with their skills.

The appropriate stat distribution for a Physical Demon would be STR > AGL > VIT = MGA > LCK. Vitality and Magic are on the same priority because Magic gives more MP and makes Demons more resistant to Magic, while Vitality does the same but with HP and Physical Defense, generally speaking thought, you don't want their Magic too high regardless.

There are two Variations to this Archetype which are the ones that specialize in Gun or Physical Damage. I like to call those "Berserker Gods" for Physical variants and Der Freischutz for Gun variants.

A Berserker God should aim for the following skillset at least.


 * Madness Crush
 * Phys Amp
 * Phys Boost

NOTE: If you want to have a Reliable Physical to use on regular Battles, you can use the Single Hit Mortal Jihad, or the Hit-all Hades Blast, these skills have little use outside of that thought.

A Der Freischutz should aim for the following:


 * Riot Gun
 * Gun Amp
 * Gun Boost

NOTE: If you want to have a Hit-all Gun skill you should go for Heaven's Bow if you want a Random-Hit gun skill go for Fleeting Rain, these skills have little use outside of that thought.

Supporter Archetype
I will call this Archetype the Candy Dealer because the main focus of this set is to cast Luster Candy, since even thought a Debuffing and Healing Demons are not useless, they can be replaced by Jihad and the MC items respectively.

The priority for Candy Dealers is the following: AGL > VIT = MGA > LCK > STR

You will generally want them to go first, so that way the can buff the earliest possible and you will want to have them with High Resistances on both ends, since we don't want them to die. Luck gives Evade which is nice too and Strength is almost useless for not providing anything else that attack power.

A Candy Dealer should aim for the Following Skills:


 * Luster Candy
 * Enduring Soul

Optional Skills but that are also useful are Debilitate, Salvation, Invitation and Energy Drain. Other skills that help a Candy Dealer are low cost skills with decent power, which includes: Mortal Jihad, Desperate Hit, Trisagion, Killing Wind and Grand Tack.

<!-- Magician Archetype To follow the trend of giving those Archetypes Nicknames I'll call this the Destroyer. Since this is the Main Focus of this Archetype due to that Infamous Skill I don't think I even have to Mention. Destroyers should follow a similar stat priority that Berserker Gods and Der Freischutz but instead of Strength, Magic and unlike the Physical Archetypes Strength should be has low has possible.

Destroyers only have the need of one skill and it's Jihad, the following are recommendations to fill the gaps.

The first skills to consider are Energy Drain and Concentrate, since they help to Lower the MP issues that Jihad will probably bring. The other three Slots could be filled with Enduring Soul and various skills to cover weakness or to say Repel Phys/Gun. One thing to considerate too is that Destroyers can be combined with Candy Dealers.

Will continue on the next post.

--- u'|-3 4|| 60m4 f|-33z3 1n |-|3|| ... u|-|, f|-33z3 1n h3||.... Maha_Bufudyne Posted 4/28/2010 3:54:39 PM message detail Now that I covered Archetypes, we should get to choosing the Demons themselves, I'll go on this form Archetype - LNC Aligment.

Berserker God/Der Freischutz - Chaos

My Favorite: Fallen Ose 41 Why Ose? R= First of all, lets start with how Ose Nulls Dark and Resist Light/Strain/Charm/Fear while only being weak to Poison and Paralysis, this by itself already makes Ose better that the Normal but now we should examine him deeper.

Ose has a 18% to Raise either Strength and Agility, this is at the expense of having a 12% of raising Vitality which kind of makes him a Glass Cannon. I feel I should Mention at how Ose always strikes Twice. Always. If you go with being a Berserker God, Ose Physical Attack Alone is enough to chunk big parts of the enemy HP away, if you go with him being a Riot Gunner you will have a good Alternative if you find a Demon Immune to Guns. It's Level is not that High Either Which means that he can get a lot of Boost from the 5 Heroes Sub-Apps

Other Miscellaneous Demons

Brute Ongyo-Ki 66

17% of raising STR and AGL with better VIT growth that Ose and with better Affinities, but comes at a Higher Level that Ose. He is also weak to Expel.

Fake Demonica-C 1 Even thought I prefer Ose, Demonica-C has a very big potential, being Level 1 gives it Higher stats with the Heroes Apps and he also comes with Headshot if you want to keep that. He also has a 19% chance of Raising STR with a 15% or raising AGL/VIT/LCK with MAG at a low 11%

Jirae Bugaboo 20 It has a 100% at everything and comes with the following Level% of 17%, 16%, 15%, 14%, 13% on STR/VIT/AGL/LCK/MAG. Nice % but I prefer Demonica-C and Ose.

Brute Oni 8 Oni has the best chances of raising STR but at the cost of a abysmal AGL and average LCK/VIT. He also resist Physicals but is weak to Electricity.

Berserker 53 He has a 17% of raising STR and a 16% of Agility while resisting Physical, Ice and being weak to Fire. Pretty Decent but the High Level is a hindrance.

Brute Momunofu 19 High chance of raising VIT with a decent chance of raising STR, bad AGL. Resist Phys/Gun but weak to Ailments

Brute Azumi 12 Similar to Momunofu but with a Focus on AGL instead of STR, he would make a better Candy dealer in my opinion.

Femme Dakini 63 Good % or raising STR while having other decent stats all around. It also resist Fire, Holy and Expel at the cost of being weak to Ice.

Night Fomorian Pretty Good chances of raising STR and VIT with more focus in STR but with bad agility. It's weak to Wind without any redeeming Affinity thought.

Brute Fuu-Ki is exclude for having the same chance of raising STR and MAG. Brute Yamawaro is exclude for being weak to both Expel and Curse.

Neutral will be analyzed on the Next Post. --- u'|-3 4|| 60m4 f|-33z3 1n |-|3|| ... u|-|, f|-33z3 1n h3||.... Maha_Bufudyne Posted 4/28/2010 4:32:51 PM message detail Sorry, spaced out, I need to Analyze Dark Chaos and Light Chaos too.

(All Light Demons have better HP and MP that Neutral and Dark demons).

Fury Ares 36 Equally high chances of Raising STR and VIT but AGL is low. Nulls Expel and Resist Phys/Guns but it's weak to Ailments.

Fury Tonatiuh 45 A very good priority of raising STR/VIT/AGL. Weak to Ice but Nulls Fire and Resist Expel/Curse.

Fury Wu Kong 58 High chances of raising STR and AGL but with low chances of VIT. It Nulls Expel/Phys/Gun and Resist Fire but it's weak to Ice and Wind.

Fury Susano-o 85 High chances to raise STR with good stats all around. Strong to Physical Reflects Wind and Nulls Expel/Curse. It's level is a bit High thought.

Fury Shiva 91 Good chances to raise STR and with good stats all around but with a Level too high. It drains Physical, Fire and Electricity while voiding Expel/Curse

Lady Hariti 44 Good chances of raising STR with good stats all around. Resist Expel/Curse but is weak to Fear.

Lady Skadi 73 Good Priority of STR/AGL/VIT. Drains Ice but is weak to Fire (At 125%).

Dragon Long 45 Good chances of raising STR with equally high chances of raising VIT/AGL. Strong to Gun, Fire, Ice. Weak to Wind, Absorbs Bolt and Nulls Expel.

Dragon Quetzalcoatl 69 Good chances of raising STR with decent stats all around. Reflects Phys Nulls Expel Resist Gun, Fire, Elec and is weak to Ice/Wind.

Kishin Take Minakata 27 Good chances of raising STR and VIT with low AGL, with a bit too high MAG. Resist Phys/Ice/Wind/Curse/Expel while being weak to Elec.

Kishin Zouchou/Koumou/Jikoku 37/47/57 Good STR and good stats all around, with good Elemental Affinities. All of them resist Physicals, Expel and Curse.

Kishin Thor 76 Good chances of Raising STR and VIT. Resist Phys/Expel/Curse and Drains Fire/Elec but is weak to Paralysis and Poison.

-- Dark Demons

Tyrant Horkos 33 Good chances of raising VIT and STR but with low AGL. Resists Phys/Gun/Curse while being weak to Fire/Elec

Tyrant Abbadon 60 Good priority of STR/VIT/AGL. Resist Wind/Phys weak to Elec, Nulls Curse.

Drake Zhu Tun She 15 Very, very good chance of raising STR with decent VIT, otherwise average stats and it's weak to Expel/Curse.

Drake Nidhoggr 65 Good chances of raising STR/VIT with Bad AGL. Weak to Wind and Expel, resist Guns and Reflects Ice while resisting Elec.

Drake Fafnir 72 Good chances of STR and VIT, it also comes with Madness Crush. Resist Phys/Gun weak to Ice/Elec/Mute

Spirit Poltergeist 7 The best priorities with 22% of VIT and 17% of AGL/STR. But it's weak to Fire/Ice/Elec.

Spirit Macabre 18 Pretty High STR with decent VIT/AGL. Weak to Expel Nulls Curse.

Spirit Pisaca 29 High STR and good VIT/AGL. Nulls Curse weak to Fire.

Spirit Legion 36 High STR and good VIT. Copy and paste because it's affinities are confusing.


 * PHY|GUN|FIR|ICE|ELE|WIN|EXP|CUR|
 * WK |ST |WK |ST |ST |ST |WK |NU|
 * 150|50 |125|50 |50 |50 |200|100|

Haunt Preta 6 Good Priority of STR/AGL/VIT. Weak to Fire/Ice/Wind/Expel/Mute Resists Curse.

Haunt Mou-Ryou 17 Pretty good STR and VIT. Resist Fire/Ice Nulls Dark Weak to Wind/Elec/Expel.

Haunt Ghoul 30 High STR and Decent VIT/AGL. Weak Fire/Expel Null Curse.

Haunt Strigoii 45 Good STR and Decent VIT/AGL. Strong Elec/Wind, Weak to Fire/Expel, Nulls Curse.

Haunt Vetala 67 Pretty High STR and VIT, low AGL. Weak Fire/Expel Nulls Curse.

Lady Asherah is exclude for having the same chances of raising STR and MAG. Tyrant Balor MAG% is almost the same and is excluded. Tyrant Mara is excluded too for having high MAG. --- u'|-3 4|| 60m4 f|-33z3 1n |-|3|| ... u|-|, f|-33z3 1n h3||.... Maha_Bufudyne Posted 4/28/2010 7:41:57 PM message detail Light

Deity Inti 49 High STR, Medium VIT, Low AGL. Strong to Fire, Elec and Expel. Weak to Ice.

Deity Prometheus 57 Good Priority of STR, VIT, AGL. Drain Fire, Resist Phys Expel Curse, Weak Ice

Avatar Shiisaa 14 Good Priority of STR, AGL, VIT. Weak Fire, Null Expel Curse.

Avatar Makami 32 Good STR, Decent Vit, Average AGL. Null Fire Expel.

Avatar Kaiming Shou 43 Good Priority of STR, VIT, AGL. Null Expel, Weak Curse.

Avatar Chimera 49 Good STR and VIT. Null Fire Elec, Resist Phys, Weak Ice.

Avatar Barong 69 Good STR with Decent VIT, AGL and LCK. Nulls Expel Curse All Ailments but Rage, Resist Phys.

Genma Hanuman 62 Good STR with Decent AGL LCK and Average Vit. Resist Phys Curse, Weak to Wind, Nulls Expel.

Neutral

Fairy Goblin 7 Very Similar to Oni with Excellent STR and good VIT. But it's only weak to Elec.

Fairy Spriggan 34 Good STR and VIT, bad AGL. Resist Phys Elec but it's weak to Expel/Curse.

Fairy Demonee-ho 75 Good STR and VIT, bad AGL. Resist Phys Gun Fire.

Beast Kaso 4 Massive STR and LCK. Strongth Fire, Weak Ice.

Beast Nekomata 22 Good Priority of AGL/STR/VIT. Strong Fire Elec Curse, Weak Ice.

Beast Hsing-Hsing 30 Good STR and AGL, bad VIT. It's only weak to Fire thought.

Beast Orthrus 36 Good STR and AGL, bad VIT. Drains Fire, Weak Ice.

Beast Cerberus 66 Good STR and AGL. Reflect Fire, Null Curse, Weak Ice.

Jirae Dwarf 20 Good STR and LCK, decent VIT. Resist Phys Gun, Weak Expel.

Jirae Titan 35 Emphasis on VIT with good STR, Resist Phys Gun, Weak Most ailments.

Jirae Tlatehcutli 45 Good LCK, STR and VIT. Resist Phys Fire, Weak Ice.

Jirae Gogmagog 55 Good STR and LCK. Strong Phys, Reflect Ice, Drain Elec, Weak Fire Wind Curse.

Snake Naga 11 Good STR and VIT. It's only weak to Wind thought.

Snake Gui Xian 42 Good VIT and STR. Strong Ice, Null Expel.

Snake Orochi 60 Good STR with decent stats all around. Strong Fire, Null Ice, Weak Elec.

UMA Chupacabra 19 Good Priority of STR, VIT, AGL. Weak Fire, Resist Expel Cure.

Dark

Reaper Orcus Good STR, VIT. Strong Phys Gun Ice, Weak Fire Elec, Null Curse.

Wilder Nue 27 Good STR and decent stats all around. Weak to Gun Wind, Resist Elec.

Wilder Cabracan 64 Good STR and VIT. Resist Fire, Weak Wind.

Wilder Fenrir 71. Good STR and AGL. Strong Fire Ice, Weak Wind, Drain Elec, Null Curse. It also comes with Madness Crush and Charge.

Jaki Gremlin 5 Massive AGL and STR. Strong Elec, weak Fire Wind.

Jaki Ippon Datara 10 Massive STR and VIT. Strong Elec Wind, but it's Weak to Expel/Curse.

Jaki Wendigo 23 Massive STR and good VIT. Nul Ice, Strong Wind, Weak Fire Elec

Jaki Rakshasa 35 Good STR and decent stats all around. Stong Gun Expel Curse, Weak Ice.

Jaki Grendel 46 Good STR and decent stats all around. Strong Gun Phys, Weak Expel.

Jaki Hecantocheir 70 Good STR and VIT. Resist Phys, Weak Ice.

Vermin Myrmecolion 22 Good STR and LCK. But it's only weak to Ice.

Vermin Arachne 39 Good AGL and STR. Nulls Guns but it's weak to Fire.

Snake Nozuchi is weak to all Magic and that's too much. Same Deal with Girikmekahla. --- u'|-3 4|| 60m4 f|-33z3 1n |-|3|| ... u|-|, f|-33z3 1n h3||.... Bitbyte Posted 4/29/2010 3:54:17 PM message detail Great stuff man. I'd love to see more! Maha_Bufudyne Posted 4/29/2010 5:22:40 PM message detail Now we go with Law.

Light

Herald Victor 51 Great STR and VIT/LCK. Nulls Gun/Expel, Weak to Elec.

Herald Sraosha 74 Focus on AGL but it has good STR too. Strong to Elec and Curse, Weak to Wind and Nulls Expel.

Megami Scatach 43 Good Priority of STR/AGL/VIT. Nulls Wind/Curse, Weak to Elec and Strong to Gun.

Megami Pallas Athena 53 Focus on AGL with good STR/VIT. Strong Phys, Nulls Expel, Reflects Gun, Weak Curse.

Avian Thunderbird 35 Focus on AGL with good STR. Weak to Gun, Reflect Elec.

Avian Feng Huan 46 Good Priority of STR/AGL/VIT. Weak to Gun/Ice, Null Fire/Expel.

Tree Yggdrasil 64 Focus on VIT and good STR. Nulls Gun, Weak to Fire.

Neutral

Divine Power 19 Massive STR and decent AGL/VIT. Null Expel, Weak Curse.

Yoma Valkyrie 45 Good STR/VIT/AGL. Strong to Phys/Expel/Curse, Weak to Fire.

Yoma Ganesha 67 Good STR/AGL. Null Expel/Wind, Resist Phys, Weak Elec.

Dark

Vile Samael 75 Good STR with decent stats all around. Null Curse, Weak Expel.

Divine Archangel has Massive Stregth but it has Massive MGA too. Vile Taotie is good too but it's weak to all Magic. Skogsra has both High STR and MAG. --- u'|-3 4|| 60m4 f|-33z3 1n |-|3|| ... u|-|, f|-33z3 1n h3||.... Maha_Bufudyne Posted 4/29/2010 5:56:48 PM message detail Before going with Candy Dealers, we will look at what Sources Carries the best Skills for Riot Gunners and Berserker God

First, we go with Riot Gunners.

Riot Gun
The Earliest Fixed Source for Riot Gun is for Lv 55 Genma Kresnik. The only other is Lv 86 Deity Vishnu. No other Demon has Riot Gun so don't waste it!

Gun Amp
The earliest you can get it is with Lady Diana (And it's fixed on the Source). Later you can get it on Vile Demiurge which is 90+ and on Fury Kartikeya and 70. Lady Asherah has it too, but she has Phys Amp too. Same Deal with Riot Gun, don't waste it.

Gun Boost
The Earliest is with Fake Demonica-C at 1. But you can get it with Halphas too. Later Nidhoggr has it too. Again, it's scarce so don't waste it.

Charge
Ara Mitama and Kusi Mitama have it has a Natural Skill, so you might want to attempt to pass it this way (It's not set in their sources thought). The Earliest is Level 10 Ippon-Datara but it's not fixed. Other Demons with Charge are Titan, Kartikeya, Momunofu, Wild Hunt (On Source), Mara, Kazfiel, Kamapua'a, Cu Chulain and Heimdall.

Now with Berserker Gods

Madness Crush
The Earliest you can get it is on Tyrant Moloch at 50, but Jaki Girikmehkhala nets you Enduring Soul too. Other Demons with Madness Crush are Fenrir, Hecantocheir, Thor, Wild Hunt, Mara, Fafnir.

Phys Amp
The earliest you can get it is on Berserker at Level 53. You can later get it on Asherah, Jikokuten, Wu Kong, Bishamonten and Ongyo-ki.

Phys Boost
The earliest you can get it is on Fury Ares at 36 and Kishin Zouchouten at 37. Later you can get it with Koumouken, Lachesis and Asura, --- u'|-3 4|| 60m4 f|-33z3 1n |-|3|| ... u|-|, f|-33z3 1n h3||.... Maha_Bufudyne Posted 5/1/2010 3:51:47 PM message detail Now we are going with Candy Dealers. Our Main Priorities for looking for good demons are the following AGL > VIT > LCK > MGA > STR. Magic is favored more that Strength because Magic makes the demon more bulky generally.

Generally speaking, all the previous Berserker God and Der Freischutz with high AGL could make good Candy dealers, but here I'll explore the demons throughly again.

First we go with Light-Law

Herald Israfael 63 Focus on MGA but good AGL. Nulls Expel and Ice, Weak Fire, Resist Dark.

Herald Sraosha 74 Good AGL and MGA. Strong to Elec Curse, Null Expel, Weak Wind.

Megami Scatach 43 It's priority is STR/AGL/VIT but it combines both High AGL and VIT. Strong to Guns, Nulls Curse Wind, Weak to Elec.

Megami Pallas Athena 53 Good AGL and good STR/VIT. She resist physicals, Reflects Guns, Nulls Expel and is Weak to Curse.

Avian Hamsa 9 Good AGL and VIT/MGA. Strong to Elec but weak to Gun/Wind. Easily the best Light-Law.

Avian Suparna 15 Good AGL and LCK. Strong Fire, Null Wind, Weak Gun.

Avian Phoenix 25 It's priority is MGA/LCK/AGL but you could use it. Nulls Curse/Expel, Drains Fire, Weak to Gun/Ice.

Avian Thunderbird 35 Good Agility, but it's second focus is STR. Reflects Elec, Weak Gun.

Avian Feng Huang 46 High STR followed by AGL. Nulls Fire Expel, Weak Gun Ice.

Avian Yatagarasu 59 High AGL and good stats all around. Drains Fire, Null Expel, utWeak Gun Ice.

Avian Garuda 71 Good AGL and LCK. Reflects Fire, Nulls Wind, Strong Expel, Weak Gun Ice.

Tree Mayahuel 35 Focus on MGA but with good AGL. Weak to Physicals and Fire, Resists Gun.

Now with Neutral

Divine Virtue 25 Focus on MGA but with good AGL. Strong to Wind, Nulls Expel, Weak to Curse and Elec.

Flight Tangata Manu 2 Massive AGL with good STR, but it´s VIT and MGA are just awful. It's only weak to Guns and Electricity too, thought the low level might make him worth it.

Flight Harpy 9 Massive AGL and decent stats all around. It's only weak to Elec and Gun.

Flight Gu Huo Niao 15 Massive AGL and decent stats all around. It's only weak to Wind and Gun.

Flight Caladrius 22 Massive AGL and good MGA. It nulls ailments and it´s weak to Guns. Easily the best of all Neutral-Law.

Flight Toufei 31 Massive AGL and decent stats all around. Resist Ice and Wind, but it's weak to Fire and Guns.

Flight Rukh 42 Massive AGL and good VIT. Resist Guns and it's weak to Fire. One of the best stat distributions.

Flight Da Peng 50 Good AGL and decent stats all around. Nulls Wind and weak to Guns.

Yoma Koppa Tengu 5 Massive AGL and good MGA. It's only weak to guns thought. It competes well with Caladrius and Rukh. r Yoma Karasu Tengu 18 Massive AGL and good stats all around. Strong to Wind, Reflects Fire, Nulls Expel and is weak Ice Elec.

Yoma Xiuhtehcuhtli 54 Good AGL and decent stats all around. Nulls Gun Fire Curse, Weak to Ice.

Nymph Senri 36 Priority of MGA=LCK>AGL. It nulls Expel and it's weak to Elec. --- u'|-3 4|| 60m4 f|-33z3 1n |-|3|| ... u|-|, f|-33z3 1n h3||.... Maha_Bufudyne Posted 5/1/2010 3:52:06 PM message detail Now we go with Dark Demons.

Vile Baphomet 26 Massive MGA and good AGL. Nulls Curse, Weak Expel.

Vile Mishaguji 39 Good AGL and MGA. Strong to Wind Elec, Nulls Curse Expel, Weak to Ice.

Raptor Onmoraki 3 Massive AGL and LCK. But it's only weak to Ice and Gun.

Raptor Itsumade 7 Massive AGL and VIT. But it's only weak to Ice and Gun.

Raptor Muv Shuvuu 17 Massive AGL and MGA. Strong to Wind and Weak to Gun Elec

Raptor Zhen 28 Good AGL and decent stats all around. Strong to Curse and weak to Gun and Ice.

Raptor Camazotz 31 Massive AGL and VIT. Strong to Phys, Reflects Gun and Weak to Elec. Easily the best Dark-Law.

Raptor Gurr 40 Massive AGL and decent MGA. Nulls Curse, Weak to Gun Expel.

Raptor Anzu 49 Massive AGL and decent stats all around. Drains Elec, Nulls Curse and is Weak to Gun Expel.

Raptor Huoniao 64 Good MGA and AGL. Drains Fire, Weak to Gun and Ice.

Raptor Hresvelgr 70 Good MGA and AGL. Reflects Wind Ice, Weak to Fire Gun.

Wood Skogsra 29 Weird priority of STR=MGA>AGL. Weak to Fire, Strong to Wind Curse Expel. -->