List of Shin Megami Tensei IV Skills

This page is a list of skills from Shin Megami Tensei IV.
 * Similar to Shin Megami Tensei: Strange Journey, all physical and gun skills consume a flat amount of MP instead of a percentage of max HP.
 * Ice and electric skills no longer cause freeze and shock ailments, respectively.
 * Unlike the series tradition in which only one status ailment can be applied on each character if the newly inflicted ailment has higher priority than the existing one, in this game, multiple ailments can be in effect on one character at the same time.
 * Single targeted elemental spells (e.g. Agi) are slightly more powerful than the all targeted counterparts (e.g. Maragi) unless dealing damage to Horde enemies.

Stat modifiers

 * Each type (Taru-/Raku-/Suku-) of stat enhancement (-kaja) and penalty (-nda) can stack 3 times.
 * While the game states that any modifier related to Suku- type affects hit rate and evasion rate only, if the Suku- level is uneven among the combatants, the action order will change as well, which is primarily dictated by agility stat.