List of Shin Megami Tensei: Strange Journey Equipment

The following is a list of all available equipment available in Shin Megami Tensei: Strange Journey

Swords
Name: Combat Knife Attack Power: 15 Attack Type: Single Foe/1/Physical/None Forma Needed: None Cost: None Description: Prototype knife made by the supply team. Notes: Initial sword weapon

Name: Heat Knife Attack Power: 23 Attack Type: Single Foe/1/Physical/None Forma Needed: AT Antlite x2, Fairy Wings x1, Spirit Cuffs x1 Cost: 860 macca Description: Knife with stable power. Notes: N/A

Guns
Name: Strike Rifle Attack Power: 8 Attack Type: All Foes/1/Gun/None Skills: Fire Shot Forma Needed: None Cost: None Description: Standard-issue automatic rifle. Can fire Flame rounds. Notes: Initial gun weapon

Name: Iperitta Attack Power: 22 Attack Type: Single Foe/1/Gun/None Skills: BC Shot, Elec Shot Forma Needed: AT Antlite x1, Flight Beak x1, Foul Mucous x1 Cost: 1,120 macca Description: Pistol that can fire Poison or Elec rounds. Notes: N/A

Name: Caloric Attack Power: 12 Attack Type: All Foes/1/Gun/None Skills: Legshot Forma Needed: AT Antlite x1, Fairy Wings x1, Vermin Rope x1 Cost: 1,200 macca Description: Machine gun that can fire crippling rounds. Notes: N/A

Armor
Name: Tactical Vest Defense: 16 Forma Needed: None Cost: None Description: Standard-issue armor for the strike team. Notes: Initial armor equip

Name: Survivor Vest Defense: 21, Strong: Phys, Weak: Fire Forma Needed: DF Antlite x1, Jirae Rags x1 Cost: 950 Description: Vest with added support components. Notes: N/A