Thread:G.A.S.A/@comment-26146813-20180418144306/@comment-3234545-20180418224934

Game: You can choose between A and B. Interviewer: Which is canon, A or B? Scenario writer: There's no canon answer, it depends on whether you like A or B better. Guide: A is canon. You: A can't be canon because B exists in-game.

This is called "cutting the branches." At some point there are multiple outcomes and no canon choice, but later on one can be chosen as canon. The game can be interpreted both ways and Satomi Tadashi agrees, but the guide cuts one of the branches.

The interview is canon, as is the guide. You're arguing that the interview is a timeless truth while the guide isn't and I'm arguing that the guide is true, but as the interview says the player still has the liberty of making a choice.

SMT1 has three endings, one of which was made canon when SMT2 was released two years later. When P2 was released the player could choose if Maya responds to Tatsuya's feelings or not. The guide states that Maya doesn't like him, but the choice of liking him still exists in-game.

This argument is starting to become circular. I've already said that adding a "however the player still has the choice of romancing Tatsuya" would solve all problems. That trivia would state a fact: the guide does says that Maya doesn't like him and you can contradict the guide in-game. Whether you believe the guide is true or false is another thing, the sentence would be factual.