List of Shin Megami Tensei III: Nocturne Items

=Healing Items=

These are items that can heal HP or MP one time only. This group does not include incenses, revival items, or curing items.

Medicine: Heals 50 HP of the targeted member.

Life Stone: Heals a moderate amount of HP on one target.

Bead: Heals one target to full HP.

Bead Chain: Heals the active party to full HP.

Chakra Drop: Restores a moderate amount of MP on one target. Also a GREAT bargaining chip for demon negotiation.

Chakra Pot: Restores full MP of one party member.

Great Chakra: Completely restores MP of the active party.

Soma Droplet: Restores a large amount of both HP and MP to one target.

Soma: Completely restores HP and MP of one target.

Bead of Life: Fully restores HP and MP of the active party.

=Cure Items=

These items cure an ailment or affliction one time only.

Dis-Charm: Cures Charm status of one party member.

Dis-Mute: Cures Mute status of one party member.

Dis-Poison: Cures Poison status of one party member.

Dis-Stone: Cures Stone/Petrify status of one party member.

Dis-Stun: Cures Stun status of one party member.

Sacred Water: Cures Bind, Sleep, and Panic status of the active party.

=Incenses=

These incenses can be burned to fully heal the HP of one member, usable one time only. They all have unique side-effects that increase the user's abilities permanently.

Ag Incense: Increases user's Agility by one.

Lu Incense: Increases user's Luck by one.

Ma Incense: Increases user's Magic by one.

St Incense: Increases user's Strength by one.

Vi Incense: Increases user's Vitality by one.

=Revival Items=

These items bring a dead party member back to life one time only.

Revival Bead: Revives demon with a small amount of HP.

Balm of Rising: Revives demon with full HP.

=Offensive Items=

These items can be used to attack enemy demons one time only.

Mabufu Rock: Same effect as casting the Mabufu spell.

Mahama Rock: Same effect as casting the Mahama spell.

Makajam Rock: Same effect as casting the Makajam spell.

Mamudo Rock: Same effect as casting the Mamudo spell.

Maragi Rock: Same effect as casting the Maragi spell.

Mazan Rock: Same effect as casting the Mazan spell.

Mazio Rock: Same effect as casting the Mazio spell.

Megido Rock: Same effect as casting the Megido spell.

Megidola Rock: Same effect as casting the Megidola spell.

Poison Arrow: Attacks all enemies with moderate Poison damage.

Pot of Death: Reduces enemy HP to 1; does not work on bosses.

Wagtail Plume: Casts moderately successful Charm spell on enemies.

=Defensive Items=

These items will give your party the tactical advantage in battle one time only.

Attack Mirror: Same effect as the spell Tetrakarn; reflects any enemy's physical attacks on the next turn.

Dekaja Rock: Same effect as the spell Dekaja; removes all enemy stat boosts.

Magic Mirror: Same effect as the spell Makarakarn; reflects any enemy's magic attacks (excluding Almighty) on the next turn.

Smoke Ball: Same effect as the spell Trafuri; immediately exits the current battle, with no chance of failure.

Tetraja Rock: Same effect as the spell Tetraja; reflects one Expel/Death attack only.

=Non-Combat Items=

These items can only be used once outside of combat.

Attract Pipe: Same effect as the spell Riberama; raises the chance of enemy encounters until new Kagutsuchi.

Divining Water: Determines if a demon can mutate.

Float Ball: Same effect as the spell Liftoma; negates floor damage until new Kagutsuchi.

Light Ball: Same effect as the spell Lightoma; lights up dark areas until new Kagutsuchi.

Lucky Ticket: Earned if a large amount of items are purchased at a Junk Shop; if ten are collected, a random prize can be won during the next trip to the Junk Shop.

Repulse Bell: Same effect as the spell Estoma; lowers the chance of enemy encounters until new Kagutsuchi.

=Special Items=

These items cannot be bought; they MUST be found in Cache Cubes. They are all re-usable, and as such can be sold for high prices at Junk Shops.

Blessed Fan: Same effect as casting the spell Mahama.

Chakra Elixir: Same effect as a Chakra Drop.

Soul-Return: Same effect as Balm of Rising.

Spyglass: Same effect as casting the Analyze spell.