Thread:Bluerfn/@comment-35589834-20180816230510/@comment-3234545-20180822170316

No, wait.

Dx2 doesn't use Alignments whatsoever, and the way MP works in that game is different. Each demon starts the fight with 5MP and restores 3MP at the beginning of their own turn. MP caps at 10. That's why skills in Dx2 cost absurdly low amounts of MP when compared to other games. In short, there's no need for Alignment and MP.

Also, instead of Levels they use Rarity and Grade. Unlike other games where all demons have a base level, in Dx2 all demons start at level 1 and their level cap is determined by their Rarity. Furthermore, all demons have a "Grade" which is essentialy what their base level would be in a regular Megaten game. Grade also indicates how strong you must be in order to create that demon via fusion.

So, the stats should be:

Race Rarity (which is measured in starts, from ★ to ★★★★★) Grade HP Strength Magic Vitality Agility Luck Phys ATK Phys DEF Mag ATK Mag DEF

I don't think it's necessary for St, Ma, Vi, Ag, and Lu to be in bars. The bars cap at 250 but since all demons start at level 1 with low stats it's not worth it.

After that, there's the resistances: Physical, Fire, Ice, Elec, Force, Light, and Dark (in this order, if possible).

Lastly, there are the skills but I still need to update the List of Shin Megami Tensei: Liberation Dx2 Skills page with the official names from the English version before we can create a Module:Skills page.