Persona 4 Arena

Persona 4 Arena (Persona 4: The Ultimate in Mayonaka Arena in Japan) is a 2D fighting game by Arc System Works, developed under the supervision of Atlus' Team Persona. It is a direct sequel to both Persona 3 and Persona 4, directed by Katsura Hashino and scored by Shoji Meguro. Fumihiko Tachiki and Patrick Seitz act as the voice of the announcer.

Arcade Version

 * Japan: March 1, 2012

Console Version

 * Japan: July 26th, 2012
 * North America: August 7th, 2012
 * Europe: May 10th 2013

Additional Characters

 * Japan (Arcade Version)
 * Labrys: March 22, 2012
 * Elizabeth: April 5, 2012
 * Shadow Labrys: April 19, 2012

Plot
The story starts 2 months after the events of Persona 4 and roughly 2 years after ''Persona 3 FES' The Answer. ''At the start of Golden Week, Yu Narukami returns to Yasoinaba and reunites with Dojima, Nanako and his friends. But soon Chie hears a rumor that the Midnight Channel is airing again and tells Yosuke and Yukiko. The three of them and Yu (coincidentally) see it. At the same time, Rise, Kanji and Teddie go missing and Naoto is busy on a mission. The following day, they head into the TV world and find themselves stuck in a tournament held at their high school where they must fight each other to advance, but during the tournament they see a mysterious girl who claims to be their student council president as well as three Persona-users they've never seen before.

Mitsuru is now head of a secret spec ops squad known as Shadow Operatives working with the government consisting of herself and some of her old SEES colleagues. On a mission to escort top secret cargo, the airplane she's on is hijacked. Aigis manages to take down all the hijackers on her own but one of the cargo is stolen: the 5th generation anti-shadow humanoid weapon, Labrys. They track her down to Yasoinaba and enter the TV world, joined by Akihiko Sanada, having just arrived from South America, who shows up to help after Aigis picks up readings from inside. Naoto is hired by public safety to spy on the Kirijo Group and Shadow Operatives. She follows them into the TV.

As Elizabeth continues on her journey, she stops by at the gate of death to defeat Erebus, who comes back about once a year (she picks it up with one hand, throws it through a portal to the moon, then kills it in one hit with Thanatos). She heads over to the TV world when she feels all the Persona-users gathering there, hoping that she may find something in the strange phenomenon may be able help her to defeat Erebus for good so that she could save the boy who became the seal to protect humanity. Elizabeth encounters two of the boy's successors, one that she had befriended and given the Velvet Room's guidance under her supervision, and another who had also received the Velvet Room's guidance but this time under Margaret's supervision.

As the Persona-users get to the Anouncement room where Rise is being locked up, they discover Labrys and soon learn about her as her shadow reveals her true self.

Labrys was created in 1999 at the Kirijo Ergonomics lab and most of her development was done through forcing her to fight other models of her series. She grew close to one of her "sisters", #024, but was forced to destroy her too. She eventually escaped the lab, dealing a lot of damage to it in the process, but was recaptured and sealed away. After vanishing from Mitsuru's plane, she was tossed into the TV world and her Shadow Self created the tournament to let other people feel what she felt.

The Persona-users defeat Shadow Labrys and Labrys accepts her and turns the shadow into the Persona Ariadne. As they prepare to leave, however, the true mastermind behind everything takes control of her and makes her attack everyone, but Fuuka manages to reach Yasoinaba in time and cut off his connection but he escapes. The mastermind is a human with no Persona who cannot enter the TV world, but is partnered with something not human that can shape shift and pretends to be various characters' shadows. Their objective is to weaken the Persona-users mentally so that their Personas will revert to Shadows; they need to gather strong Shadows for their "Project", and reverting the Persona-users' strong Personas would make exceptionally strong Shadows. Both of them escape and Mitsuru tells the Persona-users of Inaba to forget about everything and leave the rest of the case to them. Yu convinces everyone to "comply" with Mitsuru's order, but she and Aigis easily saw through his act, and they regardlessly decide to let them do what they want, though Mitsuru also plans to do everything she can to keep them out of harm's way. Before they leave, Labrys meets up witih the Inaba group once more and tells them that she will leave and join with Mitsuru's group to catch the culprit so that she can protect her new friends, while she and Aigis vow to find their "mother".

After they leave, Yu and Yosuke tell everyone that they are reforming the Investigation Team and make plans to head to Port Island, and meet on the Moonlight Bridge.

(Penultimate boss in most character's story mode is Shadow Labrys. The final boss of the Persona 4 cast is a brainwashed Labrys with Ariadne. The final bosses of the Persona 3 characters and Naoto is their own fake shadow. In Teddie's case, he has an extra fight against Kanji who thinks everything is a dream and shows up looking for a fight.)

Elizabeth's Story Mode ends with her gaining insight on the nature of the Wild Card from Yu and Aigis, and she gains her own Fool Arcana, signifying the start of a journey.

Characters

 * * Whenever Yu and Aigis use their alternate palettes, the palette change will also affect Izanagi-no-Okami and Palladion (who both serve as their Instant Kills). In palettes where the Persona's color scheme is different from its user's, Izanagi-no-Okami and Palladion depend on their hosts' color theme rather than their Persona's.

General Teddie, seen in the beginning of the game and cover art, serves as the tournament's host. Rise (default), Aigis, Mitsuru, Teddie, Nanako, Fuuka and Yosuke serve as commentators. Each character can replace the default male announcer for roll call by completing their respective Arcade Modes. Igor and Margaret have several lines at the character selection screen which is stylized like the Velvet Room. Due to Arc System's business practices among other things, it was hinted that new characters and content might be added in the future as DLC. Viewing the official site's source code reveals a place holder for a "syuyaku", a possible alternate romanization of 主役 ('shuyaku'; "leading part", "leading actor") or 集約 ('shuuyaku'; "intensive", "collected", "summarized").

Along with being an operator, Nanako and Fuuka appear as a non-playable characters in the story along with Ryotaro Dojima.

In addition, all characters have the option to wear glasses, even for characters that have never worn glasses on record: Teddie wears a bandit's mask, Aigis wears a visor, Mitsuru wears sunglasses, Akihiko wears ski goggles, Elizabeth wears reading glasses, and Labrys and her Shadow lower their visors over their eyes.

Gameplay
Persona 4 Arena follows the style of modern anime fighters as there is a focus on fast, combo-centric combat with many movement options. The controls of combat consists of four buttons: A (Light Attack), B (Strong Attack), C (Persona Attack) and D (Persona Rush). There is an option to combo with simple commands from a neutral position Light Attack, making it easy for players not familiar with fighting games to chain attacks. From this function are certain normal attacks that can only be done from there.

One of the more unique features of Persona 4 Arena is the Persona system, where Personas are summoned during certain moves, and vary for each character. These Persona moves can be spammed with no penalty (though users must wait for the Persona to vanish before executing another Persona Move for certain attacks), but however Personas can be hit by attacks which will instantly make them vanish. If the Persona suffers enough damage, a Persona Break will occur barring the usage of the target's Persona for a set amount of time, thus Persona moves are just as notable as non-Persona attacks in where they must be used with caution and care.

Additionally, each character has their own Reversal Action (also known as the Furious Action). As the name implies, they are defensive commands that allow the character to overturn the tide of battle like having an anti-air move with invincibility frames or a reversal/counter attack. However this uses some of that player's life to use which turns into blue life which can be healed over time as long as they don't get hit. Persona 4 Arena also has it's own variation of an All-Out Attack dubbed an All-Out Rush, a mini version involving only one character instead of two characters or a whole party. This is activated by inputting a universally unique overhead attack with autoguard/guard point properities and an additional input if the initial overhead connects. The All-Out Rush allows for the player to knock foes away or launch them into the air. Also imported from the Persona series in general are Status Ailments; they all last a certain amount of time, though their effects are instantly negated if the character lands a hit on the one who inflicted the ailment on them in the first place.

The SP Gauge at the bottom of the screen. Players can choose to expend a portion of SP to execute various, advantageous moves if they input the correct command and they have enough SP to pull it off. Such commands involve Skill Boosts (enchanced versions of special moves; an example of EX Moves) SP Skill Attacks (Supers; cancelling into them from a special costs a small amount of health), Guard Cancels (actions done from a guarding position), and 1 More! Cancels (ends current animation, returns it to a neutral state; an example of an "Anywhere Cancel"). Characters can perform difficult-to-land Mortal Blows which instantly defeats the opponents and ends the match. They can only be performed on match point and takes up 100 SP (which are universally activated by pressing down three times and using both Persona buttons). When a character's life is 35% or less, they enter an Awakening Statesignified by a red SP Gauge and a cut-in in the background. In this state, the SP Gauge is extended to 150 and gains an extra 50 immediately, the character suffers less damage, and enables a new Super or two exclusive to that state.

Below the Life Gauge is a Burst Gauge. When full, the player can Burst which blows back the opponent if they are in close proximity. When it is used when your opponent is hit and you are in neutral position, your SP Gauge maxes out and your Burst Gauge takes less time to refill. If it is used when the player is attacking, it causes a ''1 More! Burst'', a launcher that upscales damage following it. If it is used while the player is in hit stun, bursting has no benefits other than peeling the enemy off the player. All Bursts count as Persona moves, thus if the player cannot use their Persona, via Persona Break or Silence, they cannot burst.

The console release of Persona 4 Arena is split between several different game modes. Lesson Mode teaches the player basic and advanced system mechanics within the game. Story Mode follows the story of Persona 4 Arena in each of the character's perspectives. Arcade Mode is the arcade release of the game and serves as an abridged version of the game's Story Mode. Score Attack Mode is a much harder Arcade Mode where the player goes through every character in the game on a special difficulty setting that is higher than Hell difficulty. The characters are fought in the following order, regardless of player character: Yosuke, Naoto, Yukiko, Teddie, Kanji, Chie, Mitsuru, Akihiko, Aigis, Yu, Shadow Labrys, Labrys and Elizabeth. Each character also has a specific set of changes that make them more boss-like to increase the difficulty even further. After every four characters defeated, the next four will have a more aggressive AI than the previous, which also increases the difficulty over time.

Versus Mode is the local multiplayer mode. Network Mode is the online multiplayer mode split between Ranked Matches and Player Matches. Finally, Challenge Mode has the player going through each character's moves from basic commands to basic combos to advanced combos, the final challenge being a test of how they understand a certain character's moves or hitting an extremely high combo to produce a high damage count.

Trivia

 * P4A is the first title to not feature the Shin Megami Tensei label in its overseas title, since Shin Megami Tensei III: Nocturne was localized in North America and Europe.
 * P4A's story takes place in spring 2012 - the same year the game's Arcade version was released.
 * Despite dropping "The Ultimate in Mayonaka" from the game's title outside of Japan, the original name appears in the intro movie in all regions. Similarily, the default anouncer will always refer to Teddie by his Japanese name of Kuma, even when the language is set to English.
 * Despite taking place after Persona 4, Yu, Yosuke, Chie, Yukiko, Kanji, Teddie, and Naoto are shown with their initial persona, instead of their ultimate ones unlike Mitsuru and Akihiko, as well as Aigis being shown still using Pallas Athena. This, however, can easily be explained as obtaining their ultimate Persona is optional in Persona 4. Also since Aigis and Yu are both users of the Wild Card, they may have just recreated Izanagi and Pallas Athena through fusion. However, this still does not explain why Teddie still does not have his canon Persona, when it transfigured into its ultimate form, Kamui, by unlocking the good ending of Persona 4. It is possible the Investigation Team don't have their ultimate Personas because Persona 4 Golden has them acquire new third tier Personas, likely to accomodate people who haven't played P4G & wouldn't have gained the new Personas. Aigis may also have Athena instead of Orpheus for similar reasons, to accomodate players who haven't played The Answer.
 * Yu, however, uses Izanagi-no-Okami during his Instant Kill, and Aigis uses Palladion (albeit heavily modified) during hers.
 * Interestingly enough, each character has voice clips in their sound test of them calling the names of their initial/ultimate Personas. It was probably intended for each character to choose between their Personas but, probably due to time constraints, this was cut.
 * Each of the main characters are given insulting titles, which the characters complain about:
 * Yu Narukami: The Sister Complex Kingpin of Steel (鋼のシスコン番長. "Sister Complex" directly points to the players who feel love for Yu's cousin, Nanako Dojima, which is also known as "Nanakon" [ナナコン] in Japanese fandom.)
 * Yosuke Hanamura: Captain Ressentiment (キャプテンルサンチマン, a reference to Yosuke's resentment towards a society which resents him for being the son of a man that destroyed business for the Central Shopping District.)
 * Chie Satonaka: Carnivore who's Discarded Womanhood (女を捨てた肉食獣, a reference to her undying consumption of meats and being a fan of martial arts.)
 * Yukiko Amagi: The Unconquerable Snow Black (難攻不落の黒雪姫, wordplay of "" due to Yukiko's name means "snow" and reference to Yukiko's Castle. "Snow black" is also a poetic term used to describe charcoal.)
 * Kanji Tatsumi: The Bloodcurdling Beefcake Emperor (戦慄のガチムチ皇帝, a jab at his sexual insecurities. Gachimuchi is a Japanese slang term, referring to very masculine homosexual men)
 * Teddie: The Beast in Heat (色欲の猛獣, "ビースト・オブ・リビドー" is the official of the kanji title. The kanji translate literally to "Predator of Sexual Desires".) It is a reference to his repeated attempts to hook up with the female members of the Investigation Team.
 * Naoto Shirogane: The 2000 IQ Killjoy Detective (IQ2000のKY探偵, "" is a Japanese slang abbreviated from the phrase "kuki ga yomenai" [空気が読めない, unable to read the atmosphere] which means someone is acting improperly in the wrong occasion. Yosuke uses this slang on Naoto during their school trip to Tatsumi Port Island in the club in the Japanese version.)
 * Akihiko Sanada: The Two-Fisted Protein Junkie (剛拳のプロテインジャンキー, referring to his boxing career and how he eats protein a lot)
 * Mitsuru Kirijo: The Imperious Queen of Executions (孤高の処刑女王, a reference to Mitsuru's ice executions)
 * Aigis: The Heartless Armed Angel (全身凶器の心なき天使, a reference to her being a humanoid android with heavy weaponry)
 * Labrys: Yasogami's Steel Council President (八高・鋼鉄の生徒会長, a reference to her being an android and the Student Council President)
 * Shadow Labrys: The Raging Bull of Destruction (皆殺しの猛牛総統, a reference to her familiar Asterius and her desire for destruction)
 * Elizabeth: The Lethal Elevator Attendant (最凶のエレベーターガール, referring to of her previous role as the assistant to Igor in the Velvet Room, which in Persona 3 took the form of an elevator.)
 * Arc System Works originally wanted Ryotaro Dojima as one of the playable characters during the pre-planning stages when they were deciding on the cast. Takumi Iguchiya joked that instead of a Persona, he would summon Nanako Dojima to his aid.