Berserk Mode

Berserk Mode is a gameplay feature added in Digital Devil Saga: Avatar Tuner 2.

Effects
Berserk Mode is triggered by high Solar Noise, which renders the party to be unable to fully control their Atma. At 7/8 or MAX (8/8) Solar Noise there is a good chance the fight will begin in Berserk Mode. Effects include:
 * Appearance change: The party members will have parts of their body transformed and their skin will be darkened. Their eyes will also be glowing yellow and their Atma brands will be glowing.
 * High Power, Low Accuracy: Almost every physical attack will be a critical hit with high damage, however the accuracy of attacks will be much lower than normal. Non-critical hits will play the 'miss' animation but still connect for higher than normal damage. Physical skills and Hunt skills may be used in addition to normal attacks, but all magic is disabled.
 * Lowered Defense: While the party deals more damage than normal, they also take much more damage from enemy attacks. Depending on the power of the enemies this can lead to the party being easily wiped out.
 * Guaranteed escape: Should the battle go sour, the party will be able to escape without incident.
 * Increased rewards: Berserk Mode battles will reward more Karma than normal.
 * Music change: Berserk Mode battles will usually be signaled with a unique BGM at the start of battle, which can indicate Berserk Mode is active before the party or enemies appear on the field.

Serph/Sera

 * Hit: Serph/Sera will move towards the enemy with their transformed arm up, then extend their blade in a double-swipe.
 * Miss:Serph/Sera will pull their arm back and simply swipe with their transformed arm.

Argilla

 * Hit: Argilla will raise her arm while extending it, then whip it back and forth three times.
 * Miss: Argilla will swipe from right to left with her arm extended.

Gale

 * Hit: Gale will stab the enemy with his transformed leg, and then follow up with a rising and falling kick.
 * Miss: Gale will perform a straight kick similar to his fully transformed state.

Cielo

 * Hit: Cielo will move forward and spin his arms around to hit the enemy multiple times.
 * Miss: Cielo will jump and try to bicycle kick the enemy while hovering.

Roland

 * Hit: Roland will extend his arm's hand blade and slash followed by an elbow while the spike extends.
 * Miss: ?