Forum:Megami Tensei II Normal Attack Types

So I've known for a while that demons in Megami Tensei II can have normal attacks that are either Sword or Gun-type (much like they can in Strange Journey), but hadn't had a way of reliably testing every single demon's normal attack until now.

After finding some cheat codes on TCRF, I was able to hack whatever demons I liked into my party for testing purposes (including Evil-aligned demons that can't be obtained normally) and test their normal attacks on Slimes (which conveniently nullify Gun attacks in the original NES version). I was also able to properly test Skills whose elements were previously unclear/not known, finding what I believe to be their correct elements. (Tentarafoo, for example, is actually Force-elemental and not Nerve-elemental like initially thought, as Belial (who reflects Force attacks) reflected it when it was used on him.)

Below are my own spreadsheets detailing my findings. Note that I didn't bother to include Skill variants such as Dance (1) that end up going unused in-game.

Interestingly, some Skills that only appear on enemies, such as Poison Gas, CAN be used normally if users of these Skills are hacked into the party, but others (most notably Sing (2) and Energy Drain) do not work properly in the player's hands. I'll label the latter Skills as enemy-only and not the former, mostly for convenience's sake.

Skills:  https://docs.google.com/spreadsheets/d/1eryUo81SUvwVbTXUttZI3bNh_Cral2nFvZOnurEtVZM/edit?usp=sharing

Demons:  https://docs.google.com/spreadsheets/d/1Mo9ZdfN1W843nwlUtRbK4VqGY6p0mZscW2DY2Kh5xoU/edit?usp=sharing

Feel free to use these for your own editing on this site.

75.108.137.38 20:15, December 28, 2017 (UTC)