Thread:Axem Titanium/@comment-1783453-20170823045228/@comment-39255-20170823050401

There are 4 categories of consumable items, according to the game's code: general recovery items (can be used both in and out of battle), food-type items (can only be used outside battle, from the main menu), battle-only items (I split this into battle recovery and battle effect just for readability), and tools.

Splitting by type of recovery is not the most useful way to organize because it ignores what the player has access to at each moment. It's important to know that Moon Dango can be used in battle but Autumn Bread cannot, even though they both have the same effect (200 HP recovery), and it's not obvious just by looking at the name that one is a food and the other is a general recovery item. For this reason, I think splitting use case is more important than splitting by recovery type.