List of Megami Tensei II Skills

Below is a list of Spells and Skills from Megami Tensei II. All Spells have an MP cost, but Extra Skills, which are randomly used in place of a demon's normal attack, do not.

As the names of spells differ across the original Famicom version and the remake Kyūyaku Megami Tensei, both sets of names will be noted.

Sword Skills

 * All Sword Skills use the same names between versions, are Extra, deal damage, and hit 1-2 times.

Gun Skills

 * All Gun Skills use the same names between versions, are Extra, deal damage, have a chance of inflicting an Ailment, and hit once.
 * Gun-type variants of Energy Drain only appear in the Famicom version and decrease a human target's Level by 1 if already afflicted with Paralyze.

Fire Spells and Skills

 * All Fire Spells and Skills deal damage.

Ice Spells and Skills

 * All Ice Spells and Skills use the same names between versions, deal damage, and have a chance of inflicting the Freeze Ailment.

Elec Spells

 * All Elec Spells deal damage.

Force Spells and Skills

 * All Force Spells and Skills use the same names between versions and deal damage.

Expel Spells

 * All Expel Spells use the same names between versions and deal damage.

Curse Spells

 * All Curse Spells have a chance of instantly killing their targets and do not deal damage.

Nerve Spells and Skills

 * All Nerve Spells and Skills use the same names between versions and have a chance of inflicting an Ailment.

Mind Spells

 * All Mind Spells use the same name between versions, have a chance of inflicting an Ailment, and do not deal damage.

Bind Spells

 * All Bind Spells use the same names between versions, have a chance of inflicting the Bind Ailment, and do not deal damage.

Special Spells and Skills

 * All Special Spells and Skills use the same names between versions and bypass all elemental resistances.
 * Variants of Energy Drain decrease a human target's Level by 1 if already afflicted with Paralyze.
 * Several Special Skills are unique to either version; all of these are Extra and enemy-only.
 * Energy Drain (5) appears in both versions, but functions in a completely different manner between them.

Exclusive to Famicom version

 * The Pig and Death Aliments are displayed as "Cursed" in-game.

Exclusive to Kyūyaku Megami Tensei

 * All Special Skills exclusive to Kyūyaku Megami Tensei do not deal damage, are chance-based, and hit once.

Heal Spells

 * All Heal Spells use the same name between versions.

Support Spells and Skills

 * All Support Spells and Skills use the same name between versions.

Other Spells and Skills

 * All Other Spells and Skills use the same name between versions.
 * Sabbatma summons demons from the COMP without using Macca in Kyūyaku Megami Tensei.
 * Traesto transports the party within the dungeon to the exit in the original Famicom version, but transports it directly outside the dungeon in Kyūyaku Megami Tensei.
 * Tranpa is exclusive to the Famicom version.