Yusuke Kitagawa

Yusuke Kitagawa is a playable character from Persona 5. He is an art student from Kosei High School who becomes involved with the Phantom Thieves of Hearts.

Appearances

 * Persona 5: Playable Character; Emperor Confidant
 * Persona 5 The Animation The Day Breakers: Major Character
 * Persona 5 The Animation: Major Character
 * Persona 5 (Manga): Major Character
 * Persona 5: Dancing in Starlight: Playable Character
 * Persona Q2: New Cinema Labyrinth: Playable Character

Design
Yusuke has dark blue hair with parted bangs slightly covering his left eye and gray eyes. His in-game character model is noticeably taller and thinner than those of other male characters. His fellow Phantom Thieves Ann Takamaki and Ryuji Sakamoto both describe him as a "pretty boy."

Yusuke does not wear Kosei High's regulation uniform, unlike his fellow student, Hifumi Togo. His winter-variant uniform consists of a white gakuran-style shirt embroidered with a , fitted black pants and black loafers. A silver ring, that holds multiple keys, is attached to his belt loop. His summer-variant uniform replaces the white dress shirt with an ultramarine colored button-down, which Yusuke wears with the sleeves rolled-up to his elbows.

His Phantom Thief outfit consists of a traditional kitsune-style half mask, a black high-collared puff-sleeved jumpsuit with a striped sash worn across his hips, white motorcycle boots and bright blue gloves. Attached to the jumpsuit is a white fox tail.

In Persona 5: Dancing in Starlight, he retains his summer school uniform, but with the addition of a black spike-studded blazer, bright red fingerless gloves and silvery metallic sneakers.

Personality
Yusuke’s entire life’s passion is comprised of and surrounded by art. He searches for the aesthetic everywhere in his surroundings, from people to places. He sees every opportunity or challenge presented to him as a way to broaden his horizons, and primarily considers how it will benefit him greatly as an artist. He is captivated by the painting of “Sayuri,” and seeks to capture the sense of beauty that it portrays. This passion extends to his mentor, Madarame, who he believed created the painting and who took him in when he was young. As such, Yusuke greatly admired and respected him to the point that he vehemently denied any of the rumors surrounding Madarame. Even when he knows the rumors are true and finds actual proof supporting it, Yusuke claims that the abuse he faced was consensual as a means of keeping a roof over his head. His passion for art is admired and respected by the group, though they also view him as rather strange. At one point, Ann claims that he is "on a different wavelength than other people."

Despite his eccentricities, Yusuke is incredibly level-headed and, in many ways, is the most mature of the group. He sees no use in panicking or getting nervous, as it does nothing to help the situation at hand. He is usually polite when dealing with others, particularly when compared to the vulgar Ryuji, condescending Morgana and passive-aggressive Akechi. However, he tends to be more sincere when dealing with subjects he admires from an aesthetic standpoint. For example, he is very direct and respectful when he approaches Ann out of a desire to paint her. However, this sincerity can make him appear pushy, showing that he has a very stubborn, headstrong side, which comes out when he is very inspired.

He displays a somewhat cold and haughty behavior towards people which are behaving in what he deems as an unseemly manner, or in ways that are against his personal aesthetic. This can be seen especially during his initial encounters with Ryuji and the protagonist, and during an encounter he has with two women who attempt to flirt with him. Additionally, he can be very sharp with people who make mistakes, such as when he calls out Ryuji for getting caught or when he chastises Makoto for being reckless. This even extends to the rest of the group, as when they're framed for murder, he angrily states they shouldn't have rushed into things. Despite this, Yusuke tries his hardest to be a gentleman and is overall one of the kinder members of the team. He is very considerate regarding Futaba's slow growth, as he knows that deep-rooted issues like hers are not something that can be fixed in a few days, and despite arguing with her from time to time, he is also one of the first members to have a normal conversation with her. Yusuke also worries about his classmate, Naoya Makigami's, behavior, suspecting family problems are the cause. His sincerity and willingness to point out what he truly thinks, despite what others' reactions may be, makes him a very loyal, honest ally. Yusuke also claims he donates blood, calling it a "hobby."

Having been unhealthily sheltered for most of his life, Yusuke acts with pure intentions, but ultimately is unaccustomed to many of society's norms. The naïveté born from it shows more times than not, he in particular being unaware when he is coming off as intrusive until being directly informed. At times, he can cause trouble for other team members, such as being energetically pushy when asking for Ann to be his art model, when he remodels Futaba's Phoenix Ranger Featherman R figurines without her permission and his frequent criticisms of Ryuji's brashness. A running gag in the game is how Yusuke spends all his money on things that capture his attention without any foresight, such as on art books or lobsters at the beach because they are aesthetically pleasing. Despite his naïveté when it comes to social situations, Yusuke is highly intelligent and his wisdom is evident during Phantom Thief meetings and heists.

Over time, Yusuke’s disconnection from reality and his blunt introduction to his mentor’s vain and evil nature becomes a source of internal struggle to him. He wishes to paint purely for the sake of passion and capture the essence of the human heart, but detests that it becomes for the sake of gaining money, shelter and recognition. He realizes that the beauty he began to portray in his paintings became corrupt by society's expectations of him, deeming it as superficial without any meaning. The protagonist eventually helps him understand his calling on a deeper level and also helps him to convey his feelings on canvas properly.

As an art student, Yusuke is knowledgeable of and admires other artists as well, as he suggests that "Da Vinci" be his Phantom Thief code name, a reference to. In his Confidant, he compares the protagonist to, the brother of , who was his greatest supporter. Yusuke is talented at economical dining, using his own self-taught method that thoroughly calculates cost-performance. He likes going for walks (as a bonus, it also saves on travel expenses) and frequently watches people for artistic inspiration. His knowledge of the aesthetics of food, including information about ingredients, cooking methods and servings, is vast, and he’s committed himself to it. However, his monetary situation does not allow him to practice as much as he would like to in reality. Additionally, whenever Yusuke can cook, he tends to get creative with the ingredients, which can result in bizarre meals.

Persona 5
Yusuke is an honor student who takes an art course at Kosei High School. He never knew his father and he was told that he was raised his mother, until she died in an accident when Yusuke was three, so he does not remember her. Orphaned at a young age, Yusuke developed a passion for art after discovering a painting made by Ichiryusai Madarame named Sayuri, which depicts a woman looking downward with a soft, happy expression, leading to Yusuke wondering the meaning behind the painting, which Madarame refuses to reveal, giving it an air of mystery and intrigue. He approached him and displayed a talent in art, leading to Madarame allowing him to live with him in his shack on the outskirts of Shibuya to mentor him, and act as his legal guardian. He also later heard Madarame helped his mother when she was alive. He is very loyal towards Madarame, at least before encountering his Palace and Shadow Self. When this is combined with his eccentric and clumsy apporach towards the Phantom Thieves, he arouses suspicion among them and both sides consider each other as a deterrent, with Yusuke determined to defend Madarame while the Thieves determined to expose him.

Yusuke one day develops an interest in Ann Takamaki, finding inspiration in her beauty, and develops a desire to hire her as his art model. He tails her one day, only to be stopped by the protagonist and Ryuji Sakamoto. After explaining his intentions, he invites her to go to his master's art exhibition to consider his offer. Hearing Madarame is a fraud, the Phantom Thieves decides to accept Yusuke's offer so they can investigate Madarame. They directly ask Yusuke about this, which angers Yusuke, who continuously defends his master. After hearing about Madarame's doings from his former disciple, Natsuhiko Nakanohara, and locating his Palace, Ann and Morgana try to find the proof of Madarame's deception by once again accepting Yusuke's offer to become his model, while the protagonist and Ryuji enters Madarame's Palace. Ann does everything in her power to delay actually becoming a nude model, dressing in so many layers that Yusuke briefly believes she has gained weight. Ann attempts to sweet-talk Yusuke into letting her enter Madarame's studio. Though her acting skills are questionable, her pushy determination and Yusuke's unwillingness to be rude to her allow them to find the evidence of Madarame's deception. When Madarame threatens to call the police, Morgana and Ann have no choice to escape into Madarame's Palace. Ann also drags Yusuke along for this escape, resulting in him entering the Metaverse for the first time. Even after seeing the proof earlier, Yusuke remains in shock and wants to believe in his master, so he decides to follow the Thieves to find out the truth.

Meeting Shadow Madarame, his master's Shadow, it reveals that Yusuke is a slave to art. He admits that he has indeed been stealing his students' artwork and declaring it as his own. Once Yusuke learns of this truth, his desperation to find any decent goodness in his mentor turns into that of complete and utter desire for Madarame's retribution. Yusuke awakens his Persona, Goemon, and after dispatching Shadow Madarame's guards, Yusuke desires to confront his master's Shadow to get answers, but his awakening exhausts him, forcing the party to put the plan on hold for another day. Retreating to the real world, Yusuke asks to be allowed to join the Phantom Thieves, which is permitted by Morgana.

Yusuke and the Phantom Thieves successfully pull off the heist, leading to a chase, and Shadow Madarame revealing that the stolen painting they took was a decoy. Trapping them, Shadow Madarame gloats at the Phantom Thieves, revealing his Palace Treasure, the painting of Sayuri in its true form, showing a woman holding a baby. From this, Yusuke deduces that his mother's death is not a simple accident. Shadow Madarame confirms this, revealing that he offered tutelage to Yusuke's mother when Yusuke was a baby. Always very sickly, Yusuke's mother created an art piece of herself happily holding her newborn son in her arms so that she could immortalize the love she had for her son. When Madarame came across this beautifully constructed work of art, he made a deal with her in which he would agreed to let Yusuke become a new member of the family in exchange of holding on to the artwork. One tragic day, Madarame witnessed her having a seizure in front of him, and instead of easily offering medical support, he let her die in vain and made duplicates of her last piece dedicated to her son to sell to the public, which granted him the fame and credit he has today. In order to give it "mystery," Madarame altered the art by removing the baby from the picture completely. Since he was just 3 years old, Yusuke could not remember the original Sayuri and believed that the defaced Sayuri was its true form. As Yusuke grew up, he developed artistic talent, which Madarame also took advantage of. Inspired by his control over Yusuke, Madarame decided to start targeting other youths in Tokyo, using them for their artistic ideas and throwing them out of the house, unsupported, if they did not comply to his wishes. None of Madarame's students receive credit or recognition for their works; Yusuke is no exception to this. Madarame uses them to take their credit for his own, just like he did to Yusuke's mother, Natsuhiko and his disciples many years ago.

Now knowing the whole truth, Yusuke thanks his former mentor for now giving him no reason to forgive him. Eventually defeating him and stealing his heart, Yusuke retrieves the original Sayuri painting that his mother had painted for him. Yusuke deduces that "Sayuri" is just a made up title by Madarame for the painting, and unlikely to be his mother's true name for the fear of exposing his scam.

After the exhibition, Madarame confesses to his crimes and is swiftly punished and discredited for it. Yusuke sadly recalls the "happy family" he lived in when Madarame's other disciples were around and how as he grew older, he never lost the hope that they would come back and they all could be happy once again. Now that he is part of the Phantom Thieves, he feels like he has another "happy family" again. Wanting to let go of the past, Yusuke gives the recovered and restored Sayuri painting to the protagonist, who then displays it at Cafe Leblanc.

Because Yusuke no longer wishes to live with Madarame, Yusuke does not have housing. He wonders where he should go, once staying over at Cafe Leblanc for a night. However, he eventually decides to find residence at the dormitories of Kosei High School.

If the protagonist does not complete the dungeon in time, on the day Madarame completes his exhibition, he will report the Phantom Thieves to the police for trespassing into his home, and he will also keep Yusuke as an apprentice against his will. This scenario is a false recollection made by the protagonist during Sae's interrogation, due to his mind being addled by the drugs he was forcefully administered to take by the police. Sae proceeds to leave the room to give the protagonist time to recover, at which point Akechi takes the opportunity to assassinate him.

Confidant

 * To see Yusuke's Confidant dialogue options and skills, see Confidant/Yusuke Kitagawa

Yusuke's Confidant can be started on June 18th, after completing Madarame's Palace. It revolves around the fallout of his relationship with Madarame, and his struggle to continue painting. Unlocking this Confidant allows Yusuke to replicate a Skill Card using Blank Cards, which can be obtained in the Palace, being able to copy higher end Skill Cards as the Rank increases. However, his Confidant rank cannot go higher than 5 unless the protagonist's Proficiency is rank 4 (Masterful). Maxing this Confidant makes Goemon evolve into Kamu Susano-o and unlocks the fusion of Odin.

Yusuke approaches the protagonist, admitting that he has been caught in a deep slump like his former mentor ever since discovering Madarame's true nature. He goes with the protagonist to Mementos in order to find inspiration on a new piece to capture the contents of the heart. Shadows attack them while there, but are quickly defeated, and when one drops a Blank Card, Yusuke uses it to create a real Skill Card, an ability he offers to the protagonist in exchange for helping him with his art.



Using the concept sketch he made in Mementos, Yusuke creates "Desire," a painting he eagerly decides to submit to an upcoming art exhibition, believing it will be acclaimed as a raw look into the human psyche. To his disappointment, however, it is universally panned by both critics and patrons for being emotionless and stale. Upon inspection, Yusuke realizes the painting only conveys his own blank interpretation of desire, and considers giving up, but the protagonist convinces him to try again and prove his ability.

Yusuke takes the protagonist to various places to observe people and paint in order to reenergize his creative spirit and tackle various aspects of the human heart as themes, only to find different aspects beyond his focus. Their trips eventually take them back to Madarame's shack, where Yusuke reminisces about his pure passion for art, his pursuit of superficial beauty and his blind acceptance of Madarame's facade as a strict but kind mentor. Yusuke reveals his fears that he, too, might be succumbing to the dark desires that corrupted Madarame, and despite discovering his dark secrets, Yusuke still partly acknowledges Madarame as his teacher and father figure, and questions what lies in both Madarame's and his own heart. He then meets Akiko Kawanabe, the director of the Japanese Art Support Foundation, who he unknowingly met back at the exhibition. Yusuke admits he believes his pure passion for art has been lost because of Madarame, and Kawanabe offers him a spot in his foundation in exchange for being marketed as a tragic brooding artist and selling his paintings through his gallery. Yusuke angrily rejects, saying the offer has nothing to do with art, but Kawanabe only notes his immaturity and instead goads him to enter an upcoming competition with the Foundation's support as the prize. Yusuke decides to enter to prove his ability and show the true meaning of art to Kawanabe and all others who only care for wealth.

Yusuke asks for help from the protagonist, Ryuji, and Ann on deciding a subject for his piece, only to quickly lament that his paintings could never match the beauty of "Sayuri," because he is overcome by needs for money and fame. The others help him realize that there is nothing wrong with doing things for himself, but his art needs to be made for the sake of others if he wants to succeed. Yusuke comes to understand the beauty he sought on a much deeper level and, during another trip to Mementos with the protagonist, the meaning behind the "Sayuri" and its impact on him.



He is inspired to paint again and recreates the "Desire" piece as "Desire and Hope," to reflect the duality of humanity and bring hope to people lost to their inner darkness. The painting wins the competition and is given praise from Kawanabe, who reveals his taunting Yusuke was only an act of aid from another former victim of Madarame to spark his inner drive. Kawanabe reveals he and Madarame were classmates and that despite his vanity and evil actions Madarame too was once pure and had traits of merit, caring for Yusuke when he was ill. When he offers the support of his foundation, Yusuke again declines, saying that his friends and the bonds between them, the inspiration for his piece, are his hope and with them he will never go down the same dark path Madarame did. With newfound resolve, Yusuke finally breaks his slump and becomes eager to start his next piece causing Goemon to transform into Kamu Susano-o.

Yusuke's farewell gift to the protagonist after maxing his Confidant is the Desire and Hope painting he made during the Confidant. It unlocks the Master Duplication ability from the start of New Game+ once their Confidant has been established.

Persona 5 The Animation The Day Breakers
Yusuke is first seen walking with Naoya Makigami and alerts the Phantom Thieves of Hearts to Naoya's post on the Phantom Aficionado Website. He convinces them that they need to stop Kazuya's gang with a more permanent solution than just reporting them to the police. Yusuke is the one to confirm that Naoya is being abused, as he notices bruises on Naoya's back and arms while they are changing clothes. He assists in fighting Kazuya's demon form, Mithras, dispatching his Onmoraki servant with Goemon's ice powers. After Kazuya's arrest, he and the other Phantom Thieves of Hearts prepare for their next heist, with Yusuke commenting that their "next prey is huge."

Quotes
Persona 5=

Trivia

 * Yusuke's last name and the design of his Persona Goemon are references to (喜多川 歌麿), one of the most highly regarded practitioners of the  genre of woodblock prints, especially for his portraits of beautiful women, or bijin-ga. As an adult, he was known by the given name Yūsuke (勇助).
 * Futaba would often refer to Yusuke as Inari. Although the name itself comes from, the Japanese god of foxes, Futaba herself cites the , a fried sushi dish that foxes had a fondness for according to Japanese folklore, as the origin of the nickname.
 * Yusuke often glitches when using the "Harisen Recovery" skill; leading to him hitting his teammates with his hand rather than a paper fan.
 * Being an artist in game, Yusuke's Confidant ability to "paint" a Skill Card on a Blank Card is reminiscent of the Tarot Card replication service in Persona 2 provided by Demon Painter, who is Kazuma Kaneko's in-game cameo. There is also the Skill Card replication service in Persona 2: Eternal Punishment but that requires sacrificing one for registration to make that card purchasable infinitely for a relatively high price depending on the rank of each card.
 * Yusuke is the tallest member of the Phantom Thieves, standing at 5'11" (181 cm) tall.
 * It is implied in the game that Yusuke brings bad weather, wherever he goes. The Phantom Thieves blame him for causing the rain during the fireworks festival once they learn that Yusuke has joined them in Hawaii after storms prevented Kosei High from landing in Los Angeles. This can be seen as almost every time Yusuke decides to hang out with the protagonist in Leblanc there is rain or heavy rain.
 * When Yusuke fiddled with Futaba's Phoenix Rangers Neo Featherman figures, the poses of the figures are reminiscent to the from the  series.
 * Yusuke doesn't like his mask.
 * When opening a chest, Yusuke can wag his tail.
 * Yusuke gets carsick whenever the player drives around in Mementos.
 * Just like with Makoto Niijima, Goro Akechi, Ryuji Sakamoto, Ann Takamaki and Haru Okumura before, the official twitter account for the Persona series posted a "birthday reveal message" for Yusuke on January 23, 2018, five days before his actual birthday to promote an event to celebrate it on the actual day, January 28.

Appearances in Other Media

 * Lord of Vermilion Re:3: Fox. Campaign collaboration.
 * Chain Chronicle: Fox, Warrior class. (Article in Chain Chronicle Wiki)
 * Granblue Fantasy: Fox, NPC. Collaboration event.