Forum:Persona 5 arcs, numbered from worst to best

I don't know if this is supposed to be asked here or in which forum I have to ask it. I'm curious to see all the Persona 5 arcs numbered from best to worst according to the various fans, with the various reasons. (please, don't ban me)Tokoyami no Nietzsche (talk) 18:53, March 20, 2018 (UTC)

My list:

8) Okumura (Oh man! This is the worst point of Persona 5! This is where the great game that was P5 makes me feel like shit for having gone this far! THIS IS THE WORST ARC IN THE GAME! Let's start with the fact that the game expects me to sympathize with a character introduced too late, and not only that: HARU REQUIRES LEVEL 5 PROFICIENCY FOR SOCIAL LINK LEVEL 2, in other words: I don't care about Haru. I just can't. The arc starts with an arbitrary and completely pointless drama between Ryuji and Morgana, that makes no sense to me, the Palace is so long and boring that even I, who usually love sci-fi settings, managed to despise it. The Palace could have been great but it's incredibly time-consuming, epecially that ID-hunt that requires you to fight four or so Corporobos, the "Lunch Time" press puzzle feels repetitive and then there are THOSE ELEPHANTS. The boss? Is there a boss or not? What? Just hordes and hordes of flunkies? I came here just to fight millions upon millions of flunkies? WHAT THE HELL? WHY DID PERSONA 5 NEED SUCH A TERRIBLE ARC IN IT?)

7) Kaneshiro (This arc doesn't feel personal at all and Kaneshiro never got enough screen time to feel like an actual villain. He felt like a boring plot device with no personality whatsoever except for "I'm greedy and I want more and more money". It all feels like an excuse to recruit Makoto, who could have also joined the party in Futaba or Sae's arcs. Unlike Kamoshida, who was creepy and actually threathening, or Madarame, who was actually did pretty bad shit, Kaneshiro really has nothing that makes him feel imposing. He's just there. The dungeon is OK, I guess, but the boss is incredibly boring and unsatifying and I don't feel any sense of accomplishment after fighting him. It's just dull and uninspired)

6)  Mementos (Mementos is a HUGE, HUGE, HUUUUUUUGE mixed bag: it has thing I love but also things I can't stand. First of all: I love how it ends, with the "game of destiny" thing, the prison, the concept of Yaldabaoth being the personification of the masses' Sloth, the Qliphoth dungeon, the final boss (which is fun and challenging and puts all your skills to the test), Satanael's awakening and THAT MUSIC! What I can't stand, however, is that such a great ending is linked to the Mementos, which is a very dull and boring dungeon, has little to no puzzles at all, it severly overstays its welcome, it contains enemies I've already faced, it periodically stops my progression so that I have to return after completing other dungeons, and the depths? Dear lord, what did they do there!? It has a boring "change tile color" puzzle and then NOTHING! The enemies can get cheap sometimes and the rest? I barely remember it. It's that forgettable)

5) Kamoshida (Kamoshida's arc is the beginning of the game, and it starts quite well. Kamoshida is a hell of a guy, he sexually harasses people, he uses his students as slaves and he forces Shiho Suzui to commit suicide. Pretty bad, huh? The first palace is cool, and it does a great job at introducing the player to the game. The first boss, however, is just OK. The Gold Medal Spike deals lots of damage and it's pretty cheap, considerin that you have to, well, SACRIFICE YOUR MAIN HEALER to steal the crown, but finishing him is really satisfying!)

4) Madarame (Madarame is a freaking cool villain: he's an artist who exploirs his students and even goes as far as to leave them to die. Yusuke's relationship with him is pretty interesting: despite having found out that Madarame was the one who killed his mother and took credit for her Sayuri painting, he still sees him as his master. The dungeon is great, featuring puzzles like electric currents, paintings you can jump inside and guessing which Sayuri is the right one by looking at various details. The boss is great: The four parts of the painting all use different attacks and have different weaknesses and resistances. You have to pay attention to your target and remember not to kill a part too quickly, otherwise the other parts can revive it. If you aren't prepared, you're ere for an asskicking! Remember: HE CAN MAKE YOU WEAK TO EVERY SINGLE ELEMENT! The finisher is so satisfying, since you basically paint him black in order to make him weak to all the elements in the game so that you can pummel him with your attacks! Did I mention I just love Yusuke?)

3) Shido (Ren0s personal nemesis and also the one who caused him to be put on probation. He's behind everything, and I mean everything! Not to mention that it's finally time to punish that bastard of Goro Akechi, who was spying on the Phantom Thieves the whole time and attempted to kill Ren during an interrogation, with Ren saving himself only because Goro had shot a cognitive copy of him. The dungeon is long and climactic, and really challenging too. The mouse rooms are a pain to navigate, but the rest is great! AND THAT MUSIC! The boss starts out frustrating, since he can bsically force Ren to kill himself by attacking him with physical attacks, but after that, he gets cool, until the final phase, where he can kill you instantly by using Tyrant's Glare and Tyrant's wave, but except for that phase, Shido is a great boss. The best part, however, is Goro Akechi: he has two phases, one where he uses Robin Hood and the other where he goes psychotic and uses Loki. He has a great variety of attacks, but they're never cheap shots if you know what you're doing. Also, Ren actually speaks when sending Shido the calling card)

2) Futaba (Unlike many villains, Futaba isn't properly evil. She even asks herself for her heart to bbe stolen because she thinks she had killed her mother in the past, while the fault was Shido's, who stole Wakaba Isshiki's research and killed her. The dungeon is great, featuring lots of traps and even an out-of-dungeon area where you chase a thief. most mechanisms are fun to mess with, the puzzles are cool and the boss is a strange case. Shadow Futaba, unlike other Shadows, is not evil, and the palace's treasure is Futaba herself. The boss is decent: you can't do any damage to it and you have to fire a cannon three times in order to kill it. Futaba is a character I really love and her arc is great too)

1) Sae (It's here that Makoto truly shines. Sae believes that she has to win, at all costs, and Makoto, now influenced by Ren, wants to hange her heart in order to show her that cheating is not the answer. The dungeon is fantastic: it's a casino, where the games are rigged and you have to outsmart her by finding where she cheated and how to rig the games in your favor in order to collect enough chips to go to the next area. It's short, but it's really fun, and even Goro is an AWESOME character to play as, for the short time he's in the party, that is. The boss is epic: it involves betting at a roulette and not hitting her in order to avoid a "penalty" (HP to 1), only to discover that the game is rigged and then defeating her. She's fun and challenging, and her Shadow, Leviathan, looks cool! Where this arc truly shines is that this is actually a massive gambit to expose Goro and reveal that he's working for Shido. I thought Goro being the traitor was obvious, but the plot twist is not that, but it's how the Phantom Thieves knew it all along. The cutscene after the boss, where Ren escapes from the palace and is later interrogated, is really great to watch, and need I remind you: THIS IS ACTUALLY THE PROLOGUE! Sae's arc is without a doubt my favorite arc in the game, and I'm glad the game had this arc rightafter the shit that was Okumura!)

Do you agree with my list? And if you don't, could you show me yours?Tokoyami no Nietzsche (talk) 18:53, March 20, 2018 (UTC)