Forum:Megami Ibunroku Persona resistances

Marvok1 raised a good point. Perhaps we should make note of the hidden weaknesses and resistances in P1 (the ones that aren't listed in the game proper). For example, the Meta Order demons have the "weak to nothing in particular" attribute, but they are weak to rifles. Demons that are weak to guns are only weak to certain types of gun. Some weaknesses and resistances actually aren't implicit to their Type and Subtype. This page has detailed info on weaknesses for all Personas and Demons (sadly, not for bosses). This image is a translated version of the template they use:
 * Order = Species/Order. For example, Jahi is Demons/Night. Personas are -/Arcana.
 * Speech refers to speech patterns. How they talk and what they say when giving a Spell Card. We don't note this so it should be ignored.
 * VS. Boss is damage taken from the Hieroglyphein spell.
 * I have absolutely no idea what 100% means.
 * The numbers on the charts represent damage taken. 100 means taking 100% damage (aka, neutral damage). 0 is Null. Anything between 0 and 100 is Resist. 125% is Vulnerable (in the Japanese version, it literally means "small weakness"). Anything more than that is weakness. 吸収 is Absorb (the number accompanying it is how much is absorbed. 100吸収 means "Absorbs 100%"). 反射 is Reflect (the number accompanying it is how much is reflected. 50反射 means "Reflects 50%").

As a practical example, Vidofnir is said in-game to null wind and be weak to guns, but these are his real attributes:
 * Null: 1h Sword, 2h Sword, Axe, Whip, Fist and Wind.
 * Resist: Fire, Ice, Blast, Nerve, Curse and Miracle.
 * Weak: Arrow, Guns, Electric and Nuclear.

Should we make note of this or not? G.A.S.A (talk) 16:19, January 2, 2015 (UTC)