User:Rex700/Kamoshidaman (Labyrinth)

Kamoshidaman is the first Labyrinth in Persona Q2: New Cinema Labyrinth.

Profile
A reality in the Movie World where a superhero known as Kamoshidaman has occupied and terrorized a city known as "Kamocity" and made himself the absolute justice there, forcing the citizens to worship him out of idolatry.

During a regular exploration in Mementos, the Morgana Van goes out of control and lands directly in the city that forms this reality. The Phantom Thieves of Hearts ask the police in the world for whereabouts but they flee, and the Thieves were instantly attacked by Shadows. Afterwards an F.O.E resembling a giant chicken appears and attacks them, forcing them to escape the screen into a movie theater, where the basics of the game begin. However, Makoto Niijima and Haru Okumura goes missing, forcing the party with 2 less members.

At the second time the party enters the world, they encounter a golden Shadow which drops a film, then returns to the real world due to Futaba Sakura sensing something wrong.

At the third time entering, it was due to Theodore's request for the Phantom Thieves to find back the P3P Heroine. In the progress of searching her, it was revealed that Makoto and Haru were caught by Kamoshidaman, who consider them Phantom Thieves as the evil disrupting the order of the city and kidnapped them for execution. He then sends wanted letters to capture the other Thieves and the citizens support him out of idolatry. They managed to find the P3P Heroine, who was combatting Shadows. The Phantom Thieves helped the P3P Heroine defeat the Shadows and she joins the party.

At the 4th time around, the party managed to get to center square to confront Kamoshidaman, where he claims that the weak only exists to be ruled over by the justice of the strong and he is the strongest absolute justice. The party confronts him but is easily overpowered. The party figured out that a golden statue in the square was the source of his powers, and after the statue is removed, Kamoshidaman is powerless. They then enter the reality one last time, and managed to steal the statue by tying it with balloons, causing it to float off the air. The now weak Kamoshidaman fights the party, but is completely pathetic and is prone to just doing nothing. After he is defeated, the people in Kamocity begin to doubt him as a justice and were seemingly bought out of the brainwashing. However, at this time Kamoshidaman uses the power of the movies to transform into Super Kamoshidaman, a monstrous rabbit-like creature. They defeat it and Kamoshidaman fades and the staff credits roll.

After he is defeated, Doe creates the key to the second area, Junessic Land.

Interpetation
Kamoshidaman, like the other Labyrinths in this game, is based on one of the problems of modern society, fitting to the Persona 5 theme. In this cases, it represents a blind following of authority, where the authorities of society cannot do anything wrong, regardless of how amoral or corrupt they are, and anything they do are "justice" and are "automatically the right thing". The perception of authority in modern society is that they are always right and are immune to criticism, due to the fear that it can easily smite the people without lifting a finger. In this case it is Kamoshidaman, which appears as a superhero that cannot be criticized and any action cannot be taken against him, despite he bullies and terrorizes the people inside the city instead of doing any actual good. Kamoshidaman also alludes to the real Suguru Kamoshida in Persona 5, as the real Kamoshida considers himself an untouchable ruler of Shujin Academy while Kamoshidaman is the untouchable ruler of Kamocity.

Later on, it is revealed that the movie reality is based on one of Hikari's past traumas that later form her extreme depression. She was accused of poisoning the class rabbit in her primary school by her teacher, and the other students who were responsible of feeding it were too scared to speak as they believed the teacher's claims were absolute, and thus together accused Hikari of poisoning the rabbit, despite she was not the one to do it. Kamoshidaman is the cognitive existence of her teacher and the people in the city are cognitive existences of the students who acted alongside the teacher against her. Due to the trauma caused by the poisoning of the class rabbit, Kamoshidaman's monstrous form appears as a class rabbit, representing the resentment caused by the baseless crime.