List of Shin Megami Tensei IV Skills

This page is a list of skills from Shin Megami Tensei IV.
 * Similar to Shin Megami Tensei: Strange Journey, all physical and gun skills consume a flat amount of MP instead of a percentage of max HP.
 * Ice and electric skills no longer cause freeze and shock ailments, respectively.
 * Unlike the series tradition in which only one status ailment can be applied on each character if the newly inflicted ailment has higher priority than the existing one, in this game, multiple ailments can be in effect on one character at the same time.
 * Single targeted elemental spells (e.g. Agi) are slightly more powerful than the all targeted counterparts (e.g. Maragi) unless dealing damage to Horde enemies.
 * Pierce type skills can never penetrate the repel attributes, including the temporary repelling effect granted by Tetrakarn, Makarakarn, Attack Mirror and Magic Mirror.

Force skills

 * All force skills performed by the enemy on allied demons has some chance of causing the "lost" (迷子, maigo) ailment. A lost demon will be unavailable temporarily. There is some chance the enemy on the field to be the lost demon and will return once encountered in battle. The returned demon may carry a random item for the player. Player can never make an enemy "lost" in the normal gameplay.

Ailment skills

 * Sick (風邪, kaze) is a new ailment to the series which weakens all performances of the infected, but it does not increase the damage received. The ailment is contagious, if a sick unit is left untreated for some time, it will infect the other allies gradually.

Stat modifiers

 * Each type (Taru-/Raku-/Suku-) of stat enhancement (-kaja) and penalty (-nda) can stack 3 times.
 * While the game states that any modifier related to Suku- type affects hit rate and evasion rate only, if the Suku- level is uneven among the combatants, the action order will change as well, which is primarily dictated by agility stat.
 * Smirk has the temporary effect of maximizing all stat enhancements. When the smirk status wears off, the unit is reverted to its previous stat modified state.

Auto skills

 * All auto skills cannot be learned by Flynn.