Forum:Centralized skill data for stat templates

As you can see in my horrible recent edits, I'm testing Lua module to handle skill data in stat box, you can see the result in template:SMTstats/sandbox. So you only need to give the (exact) skill name and then Lua module will fetch the cost, effect and level data of specific skill to the stat template. The reason I use Lua rather than wiki parser function (#switch:) is simply because Lua loads faster. If you don't know Lua or any program language (I don't know much either and I troubled someone skillful in Wikipedia before making Module:Skills works correctly), you can still help manage skill data tables like module:Skills/SMT1. It should be very straightforward to replicate another table for other games. We can only start modifying each stat template when the skill data table module is ready. -- Inpursuit (talk)